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24. October 2017


Epic have released a Unreal Engine 4.8, with a massive number of new features and fixes.  Without further ado, lets jump into the list of changes.

  • Volumetric Lightmaps
  • Improved Static Skylight Directionality
  • Multi-bounce Indirect Lighting from Skylights
  • Apple ARKit iOS 11 Support
  • Google ARCore Developer Preview SupportUE418
  • Clothing Tools
  • Media Framework Improvements
  • Sequencer Improvements
  • Improved Physics Asset Editor
  • Multi-Convex Generation for Physics Asset Bodies
  • RigidBody Anim Node Improvements
  • Blendspace Editor Improvements
  • Global Find In BluePrints
  • Improved Cross-Level Actor References
  • In-Editor Localization Preview
  • Array Reordering
  • Advanced Material Preview Viewport
  • Platform SDK Upgrades including:
    • IDE Version the Build farm compiles against

      • Visual Studio: Visual Studio 2015 Update 3
      • Xcode: XCode 9.0
    • Android:
      • NDK 12b
      • Installer 1r6u1
    • HTML5: emscripten toolchain to 1.37.19
    • Linux: v10_clang-5.0.0-centos7
    • Steam: 1.39
    • Oculus Runtime: 1.17
    • SteamVR: 1.39
    • Switch: 1.7.0, 3.5.1 + NEX 4.2.0; Firmware Version 3.0.1-1.0
    • PS4:
      • 4.508.111
      • Firmware Version 4.730.001
      • Supported IDE: Visual Studio 2015, Visual Studio 2013
    • Xbox One:
      • XDK: June 2017 QFE3 for all all Xbox consoles (XB, XB1-S, XB1-X)
      • Firmware Version: October 2017 Preview 3 (versuib 16291.1000.170913-1900)
      • Supported IDE: Visual Studio 2015
    • macOS: Support for macOS 10.13 High Sierra has been added as a fully supported platform!
    • iOS: SDK 11
    • tvOS: SDK 11
  • Visual Studio Code Supported on Windows, Mac and Linux
  • Simplified iOS Certification Signing
  • Desktop Class Forward Renderer on iOS
  • Gradle Enabled by Default on Android
  • Android Camera Plugin
  • HTML5 Optimized  Browser WebAssembly is now default
  • LLM Low Level Memory Tracker
  • Improved XGE (Incredibuild) Shader Compiler Support
  • Unreal Audio Engine (Preview)
  • Audio Plugin Architecture Improvements
  • Source Bus and Submix Effects ( Unreal Audio Engine )
  • Improved Attenuation Settings

For a great deal more details on this release, be sure to read the Unreal Engine blog post on the subject.  As always this release is available via the Epic Game Launcher.

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