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1. September 2017


Even with the Godot 3.0 release on the horizon, they still managed to release an update to the 2.x branch, 2.1.4.  Referred to as a maintenance release, it’s actually remarkably full of new features such as Windows Store/Xbox One support, MFi gamepad support and an improved Godot 3.0 exporter.


Details of the release from the announcement:


  • Platform: iOS: MFI gamepad support, audio improvements
  • Platform: macOS: system menu integration, better multimonitor DPI scaling, audio and input improvements
  • Platform: Support for UWP (Universal Windows Platform) alias WinRT as target platform, with gamepad support
  • 2D editor: Fix IK not being solved while dragging a bone (regression in 2.1.3)
  • 3D editor: Ability to select subscenes when clicking them in the viewport
  • Debugging: Many improvements to the editor's debugger and display of complex types
  • Display: Add "expand" option for window stretch aspect
  • GDScript: Backport advanced string format feature from the master branch
  • Physics: Add one-way collision to tile-set/tile-map
  • Physics: Backport move_and_slide API from the master branch
  • Tools: Improvements to the Godot 3.0 exporter (still work-in-progress)

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