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8. August 2017


Epic have just released a new version of the Unreal game engine, bringing it to version 4.17.  This release adds several new features including Sequencer improvements, a new beta compositing plugin “Composure”, new global shader support in plugins, XBox One X support, VR spectator support, experimental ARKit support, experimental support for new cloth tools and much more.


Details from the Unreal Engine blog:

The new Composure compositing system and Image Plate plugin provide a powerful and flexible means of combining content rendered in realtime with live action footage. Numerous improvements to Sequencer continue to refine the workflow for creating cinematics and linear media.

Discover and load quests, heroes, or other game-specific content with the new Asset Management Framework. Query information about Assets at runtime in Blueprints using the Asset Registry's new Blueprint accessors.

Develop games for Microsoft's Xbox One X console as part of the platform improvements. Make your VR project a social experience using the new VR Spectator Screen support. On Android, we have improved several aspects on high end devices, and we continue the effort to reduce executable sizes even further.


Be sure to read the blog for a great deal more information on new features in this release.  As always you can upgrade using the Epic Game Launcher.

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