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21. March 2017

 

There is a new release of the Lua powered Defold Game Engine, bringing it to version 1.2.100.  In addition to several bug fixes, the release added a new Lua module for creating and manipulating memory buffers.  If you want to learn more about using the Defold game engine, we have a complete tutorial series available here.

 

Details of the release:

Engine

  • DEF-2483 - Added: Added buffer Lua module for creating buffers and manipulating streams
  • DEF-1217 - Fixed: Spine keyable draworder
  • DEF-1688 - Fixed: Fixed issue of not flushing all purchases on Google Play after reconnecting to wifi
  • DEF-2024 - Fixed: Multi touch gave inconsistent input messages
  • DEF-2500 - Fixed: Extensions are now only initialized once
  • DEF-2519 - Fixed: CONSTANT_TYPE_WORLD is set to the identity matrix for model components
  • DEF-2538 - Fixed: When issue of last sound having gain 0, muted all audio
  • DEF-2547 - Fixed: Removed unused shader constants from builtin shaders
  • DEF-2554 - Fixed: Detect configuration change and reenable immersive mode
  • DEF-2558 - Fixed: Fix discrete sampling midpoint calculation in Spine animations
  • DEF-2561 - Fixed: Handling reset keys for spine draw order offsets
  • DEF-2565 - Fixed: Debug rendering for circles in 2D physics
  • DEF-2568 - Fixed: Typo fix for dmGraphics::GetNativeiOSUIWindow

Documentation

  • Added examples for gui scripts
  • Lots of minor fixes

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