Back in November of last year, YoyoGames launched the first beta for GameMaker Studio 2. Yesterday GameMaker Studio 2 was finally released. GameMaker is a cross platform 2D focused game engine first released back in 1999. Since then it has been used to create several popular games and game prototypes including such titles as Hotline Miami, Spelunky, Nidhogg, Badlands and many more.
New features in GameMaker Studio 2 include:
With a completely redesigned User Interface, powerful new editors, enhanced monetization tools and more, GameMaker Studio 2 also introduces new features and improvements with:
Level editing features: new layer-based level editing gives developers the ability to create more complex visuals with backgrounds, tiles, instances, assets and paths. New features also include level inheritance to create multiple levels at once, and an advanced tiling system that automatically selects the right tile for the job;
Cross-platform: available for Windows (Vista and above) for target development across multiple platforms including Windows Desktop, Mac OS X, Ubuntu, iOS, Android (including Android TV, Amazon Fire and Fire TV), PlayStation 4, Xbox One and more;
Workflow enhancements: a new innovative workflow and seamless path from DnD™ to actual code with multiple workspaces, user definable resource views, real-time updates from one editor to another, and cross platform source level debugging;
Native extensions: GameMaker Language (GML) supports all native targets to simplify the cross-platform development.
GameMaker is available starting at $99USD. For more information be sure to check out the full release announcement blog available here.