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19. February 2017

 

The Cocos2d-x foundation just released Cocos Creator 1.4.  Cocos Creator is built on top of Cocos2d-x stack using the JavaScript language.  I took a hands-on look at Cocos Creator shortly after it was released if you want a better idea how Cocos Creator works.  The 1.4 release brings several new features including Spine and DragonBones mesh rendering, UI text improvements and more.

 

From the release notes:

 

HighlightsspineDBCocos

The most concerning issues and improvements from the community have been addressed, including:

  • Node instantiation performance enhancement
  • Spine and DragonBones animation supports mesh rendering
  • UI label enhancement, including LabelAtlas support, bitmap font batch rendering (batch with other sprites!), rich text strokes, etc.
  • Extension store is online, more editor extension interface is supported
  • Include a lot of hot update issue fix and interface improvements
  • Add third party library to handle audio soft decoding on android, to improve compatibility and performance
  • Added VS Code debugging web platform workflow support

 

The full announcement goes into a great deal more detail about the new functionality in this release.

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