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25. January 2017

 

Unity have just released another patch, 5.4.4p2, composed entirely of fixes.  Actually it’s by far the shortest patch release notes I’ve ever seen from Unity, comprised of:

 

Fixes
  • (852307) - Android/IL2CPP: Prevent a crash which could occur with the use of OnAudioFilterRead callbacks on krait CPUs.
  • (836697) - Android: Identified unaccounted spikes in profiler.
  • (857203) - Deployment Management: Corrected a behaviour on Windows where using -logfile on batch mode with an emptry string would cause the output to go to stdout, consistent with all other platforms.
  • (780168) - Editor: Fixed Gizmos only being displayed for the first camera in the Game View.
  • (828288) - IOS: Fixed an issue where the ReplayKit API might be reported as available on unsupported devices.
  • (829753) - Kernel: JSON serialisation now supports correct parsing of NaN and +/-Inf.
  • (none) - Purchasing: Fixed a bug where a duplicate transaction could fail without calling the failure callback.
  • (861828) - UnityWebRequest: Fixed the proxy support so that debugging tools like Fiddler work.

 

As always, the patch is available for Windows and Mac for download here.

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