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4. January 2017

 

Today marks the release of Cocos2d-x 3.14.  Cocos2d-x is a popular open source cross platform C++ game library that was used to make games such as BADLAND, Clash of Kings and Final Fantasy Record.  If you want to learn more about Cocos2d-x, we have a complete tutorial series available here.

 

Cocos2d-x 3.14 brings several fixes and improvements including:

  • [NEW] Add Spine binary file format support
  • [NEW] Action: add a method to get the number of actions running in a given node with specific tag
  • [NEW] Action: new actions: ResizeBy and ResizeTo
  • [NEW] Button: can set title label
  • [NEW] Can disable multi touch on Android
  • [NEW] EventDispatcher: Add hasEventListener to check listener existance
  • [NEW] EditBox: add horizontal text alignment
  • [NEW] EventDispatcher: added hasEvent() to check if an event is added
  • [NEW] Sprite: support slice9 feature
  • [NEW] Slider: add methods to get _slidBallNormalRenderer
  • [NEW] Desktop: add a method to toggle between fullscreen and windowed
  • [NEW] Desktop: add events for window resize, focus and unfocus
  • [NEW] Mac: supports game controller
  • [NEW] JSB: add cc.sys.now() and perfromance.now(), the last one is more accurate
  • [NEW] Lua: add cc.vec3 functions: add, sub and dot
  • [NEW] Lua: use luajit 2.1.0-beta2
  • [NEW] Web: Add cc.CONCURRENCY_HTTP_REQUEST_COUNT to control max concurrent task count for XMLHttpRequest

 

More information about the release is available here, while Cocos2d-x is available for download here.

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