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7. December 2016

 

Following fast on the release of Unity 5.5, Unity 5.5.0P1 was just released.  As always the patch is available for download here.  As should be expected after a new major release, there are a number of fixes and improvements in this patch.

 

Improvements
  • Graphics: An assert message is now shown in the console for platforms that don't support linear rendering with OpenGL ES API.
  • macOS/iOS/tvOS: Enhancement to allow developers to use Xcode's manual signing paradigm by specifying a provisioning profile in Player Settings.
  • Metal: Improved handling of transparent rendering after post-opaque image effects when using MSAA.
  • Shaders: Optimized in-editor import, load time and memory usage for shaders with massive amounts of potential variants.
  • Unity Ads: Updated native binaries to version 2.0.6.
Changes
  • (855550) - Test Runner: Removed script templates for test runner (as it is not released).
Fixes
  • (833396) - AI: Fix for "!InCrowdSystem" and "!handle.IsValid()" errors seen in console when calling Warp and enabling a disabled NavMeshAgent.
  • (854739) - Android: Fixed auto-rotation on Android 4.1 and older.
  • (845646) - Android: Input.backButtonLeavesApp = true now exits gracefully.
  • (824462) - Android: The platform setting for Android plugins now defaults to "Android" instead of "Any Platform".
  • (793711) - Asset Import: Fixed an issue where deleting asset labels manually from .meta files would not be picked up by the editor.
  • (668043, 837519) - Asset Pipeline: Fixed an issue where asset and timestamp maps could get out of sync.
  • (741525) - AssetBundles: Fixed redundant asset bundles rebuild when external dll changes.
  • (853618) - Build Pipeline: VR Splash Screen texture will no longer be included when building a project for a non-VR platform.
  • (836131) - Collab: Fixed case of sign-in window getting stuck when launched from the toolbar menu.
  • (791434) - Core: Fixed hangs in the job system when running on certain platforms with a low number of cores e.g. older Windows Phones, UWP dual core machines.
  • (849022) - Editor: Fixed case of some properties being set to a single value when entering multi select mode for Trails and Lines.
  • (849138) - Editor: Fixed disappearing tab when closing 3 or more of them successively.
  • (857037) - Editor: Fixed NullReferenceException when undocking preview window.
  • (833866) - Editor: Tweaked the output of the generated Visual Studio solution file to better match Visual Studio standard format, in order to fix problems opening Unity generated projects with Rider GUI.
  • (805221, 605171) - Graphics: Disabled GPU skinning on GL and GLES based graphics APIs for desktop & mobiles.
  • (821298) - Graphics: Fix to ensure that ETC1 alpha split option only shows for ETC1 4bit format in texture importer.
  • (846989) - Graphics: Fixed a crash during shutdown when using the DX9 graphics API.
  • (829120) - Graphics: Fixed a problem where the Windows standalone would appear on a different display from that selected in the game launcher.
  • (840897) - Graphics: Fixed a problem with objects not rendering after resolution changes or entering/exiting fullscreen when using DX9 graphics API.
  • Graphics: Fixed case of the Windows player build being disabled when using linear rendering and OpenGL ES graphics API in the editor.
  • (849671) - Graphics: Fixed lightmap decoding in the editor when the target platform is mobile.
  • (823371) - Graphics: Fixed the GPU Profiler to work in the MacOS Editor using the GLcore graphics API. Can only profile a single game window whilst it is in play mode.
  • (825046, 824894) - Graphics: Fixed warped lens flare and halo effects when not in stereo.
  • (850383) - IL2CPP: A more useful error message is now returned from IL2CPP when trying to build a WebGL project with the Facebook SDK.
  • (852445) - IL2CPP: Added proper support for a class that is marshalled as a field of another class or struct, including the proper return value for a call to Marshal.Sizeof in this case.
  • (846956) - IL2CPP: Added support for managed stack traces on Android.
  • (849701) - IL2CPP: Corrected a crash that can occur in the player when a virtual method is called on a value type and that value type implements an interface which has an overload of that virtual method.
  • (845666) - IL2CPP: Corrected managed stack traces when Xcode 8 is used to build on iOS with link-time optimization enabled.
  • (847838) - IL2CPP: Fix to prevent a compiler error in generated C++ code when calling Interlocked.CompareExchange from some managed code.
  • (845174) - IL2CPP: Fix to prevent a stack overflow exception in the player at run time when an infinitely nested generic method is used.
  • (853468) - IL2CPP: Fixed an issue with attribute classes that have overridden properties.
  • (849072) - IL2CPP: Implemented the array SetValue method for arrays of nullable types.
  • (851098) - IL2CPP/Android: Fixed issue where the error output from the compiler/linker was not captured.
  • (820587) - Lighting: Fixed a problem with reflection probes updating during runtime even when "Refresh Mode" was set to "Via Scripting".
  • (812479) - Multiplayer: Fixed InvalidOperationException when selecting NeworkManager in Hierarchy for the first time.
  • (719672) - Networking: Fix to prevent using a packet size greater than defined in global config.
  • (837602) - Particles: Added animation support for simulation speed property.
  • (849084) - Particles: Fixed occasional crash when using external forces module.
  • (835334) - Physics: Continuously setting Rigidbody2D 'bodyType' or 'IsKinematic' to the same value should not cause contact recalculations; this can cause instabilities.
  • (850059) - Physics: Fixed an accuracy issue where a capsule would jitter and bounce erratically after being placed on top of a scaled mesh at specific locations when the PCM collision mode was enabled.
  • (853163) - Physics: Scaling a CapsuleCollider2D using a Transform component scale in X or Y of zero in the inspector no longer causes a warning in the console.
  • (801761) - Prefabs : Fixed an issue where a prefab instance could be incorrectly marked inactive when first loading a scene.
  • (836589) - Profiler: Fixed isse where taking a detailed memory snapshot did not work in some circumstances.
  • (759338) - Scripting: Fixed case of WaitForSeconds waiting forever when receiving NaN as the parameter.
  • (850350) - Scripting: Fixed MonoDevelop build errors when building UnityScript and Boo projects.
  • (825418) - Shaders: Automatically upgrade any shaders using unity_SpecCube1. This fixes unity_SpecCube1 related shader compile errors after a project upgrade.
  • Shaders: Fixed a problem when compiling shaders using windows style directory separator ("\") in #include paths and compiling on MacOS.
  • (814063, 812479) - Shaders: Fixed a rare problem on DX11 with NaNs happening during the depth pass of forward rendering mode, resulting in shadow artefacts.
  • (844355) - Shaders: Fixed a shader compiler crash for shaders which had extra "}" tokens in them.
  • (825408) - Shaders: Fixed crash when compiling very complex surface shaders. Optimised the memory usage during surface shader compilation.
  • (829162) - Substance: Fixed case of ProceduralTexture inspector preview sometimes showing invalid size and format.
  • (840177) - Substance: Fixed case of SubstanceArchive inspector unselecting ProceduralMaterials after being renamed.
  • (842999) - Substance: Fixed crash when loading a substance with corrupted data,
  • (840181) - Substance: Fixed issue where the emission shader parameter was not properly set on import when emission global illumination was set to realtime.
  • (819300) - UI: Fixed jittery movement when scrolling ScrollRect.
  • (826626) - UnityWebRequest: Fixed case of incorrect Content-Type request header for multipart form data in POST requests.
  • (851921) - UnityWebRequest: Fixed case of POST requests not working with empty data.
  • (850018) - UnityWebRequest: Fixed issue where escaped characters in URL would get unescaped.
  • (657131) - VCS: Fixed null reference exception that could occur after resolving an asset (e.g. prefab) whilst the asset is selected and displaying in the inspector.
  • (824508) - VR: Fixed a memory leak when using a canvas and VRFocus is lost.
  • (851967) - VR: Fixed an issue where only the shadows from the first light would render in both eyes when using single pass instancing.
  • (851891) - VR: Fixed case of error shader rendering in one eye only when using single pass instancing.
  • (845179) - VR: Fixed crash when checking for Stereo VR Device during build.
  • (822480) - Windows Store: Fixed duplicate assembly warning when building Universal 8.1.
  • (820871) - Windows: Fixed issue where Application.systemLanguage would return the region language rather than the UI language.

Correct me if I am wrong here, but didn’t Unity just blow their naming convention.  Should the patch version not be 5.5.1p1?  As in, it’s the first patch on the way to the 5.5.1 release?

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