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6. December 2016

 

The Atomic Game Engine just released a new version available for download here.   This is the first formal binary release in a long time, but there has been constant work on this engine since I featured it in the Closer Look game engine series.  Perhaps the biggest change was the move to open source under the very liberal MIT license but the changes certainly don’t stop there.  The next biggest new feature on the listatomic is probably the fact Atomic now supports the C# language, along side JavaScript and TypeScript (and of course, native C++).

 

New to this particular release are:


• Support for Atomic C# scripting on Windows, macOS, Linux, Android, and iOS

Visual Studio and Xamarin Studio integration (with VSCode support coming soon!)

• Updated to TypeScript 2.0

• Physically Based Rendering (PBR) - Thanks to @dragonCASTjosh

• New examples and project templates

• Revamped build targeting JavaScript, TypeScript, C#, and native C++

• Updated to Urho3D 1.6 and SDL 2.0.4 with a great number of platform improvements

• Updated to to Monaco VSCode editor 0.6

• Bug fixes, improvements, and optimization

Thunderbeast Games LLC have put together a demo reel of the major new features added to engine in 2016 viewable below.

 

The Atomic Game Engine is available here while the source is available on Github.

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