Subscribe to GameFromScratch on YouTube Support GameFromScratch on Patreon


4. November 2016

 

Tiled, the popular open source map editor, just released version 0.17.1.  If you are interested in learning more about Tiled I have a comprehensive tutorial series available here.  This update is primarilytiled-logo-white composed of fixes, but also contains updated Chinese and French translations.  There is also an experimental plugin for supporting the Defold game engine.  If you want to learn more about the newly support Defold engine, I have a tutorial series available here.

 

Details of the new release from the release announcement:

Changelog

  • Fixed wrong alpha value when opening the color picker dialog
  • Fixed saving of object group color alpha value
  • Fixed tile id adjustment for newly added tilesets
  • Fixed "Object Properties" entry in the context menu to be always enabled (by Erik Schilling)
  • Fixed out-of-sync tile selection during layer offset change (by nykm)
  • Fixed hidden objects becoming visible when offsetting the map (by ranjak)
  • Fixed problems with using predefined file properties
  • Lua plugin: Fixed type of animation frame properties
  • OS X: Use standard shortcut for toggling full screen
  • OS X: Fixed compile when pkg-config is present
  • Windows: Include the Defold plugin
  • Windows: Added support for DDS, TGA, WBMP and WEBP image formats
  • Linux: Added 64-bit AppImage (with help from Simon Peter)
  • Chinese translation updates (by endlesstravel and buckle2000)
  • French translation updated (by Yohann Ferreira)

 

Tiled is free, open source and available for download here.

GameDev News

blog comments powered by Disqus

Month List

Popular Comments