Subscribe to GameFromScratch on YouTube Support GameFromScratch on Patreon

Month List

Popular Comments

SFML 2.4.1 Released
Subscribe to GameFromScratch on YouTube Support GameFromScratch on Patreon


4. November 2016

 

SFML, the Simple Fast Media Library, a popular open source cross platform media framework just released version 2.4.1.  If you are interested in learning more about SFML check out our tutorial series here, orsfml-logo-big an older series available here.  Highlights of the release from the announcement post:

Some highlights are:

  • Switched back to pure Xlib instead of XCB + Xlib
  • This fixes quite a few issues for Linux (fullscreen bug, GNOME unresponsive issue, etc.)
  • Removed the internal OpenGL context
  • Which fixed the stack overflow on Windows when using multiple-threads

 

Details of the release from the change log:

 

General
Bugfixes
  • [kFreeBSD] Define SFML_OS_FREEBSD when compiling for kFreeBSD (#1129
  • [Window] Added some simple messaging when trying to build under Cygwin (#1153)
Window
Bugfixes
  • Fixed stack overflow on GlContext creation with multiple threads (#989, #1002)
  • Adjusted mouse cursor grab documentation (#1133)
  • [iOS] Fixed orientation change not rescaling window size properly (#1049, #1050)
  • [Linux] Fixed fullscreen issue (#921, #1138)
  • [Linux] Switched from XCB back to Xlib for windowing (#1138)
  • [Linux] Fixed window icon not showing up on some distros (#1087, #1088)
  • [Linux] Fixed an issue where GNOME flags window unresponsive (#1089, #1138)
  • [Linux] Fixed leak of XVisualInfo objects during GlxContext creation (#1135)
  • [Linux] Fixed possible hang when setting visibility if external window sources (#1136)
  • [OS X] Fixed inconsistency between doc and impl on OS X for the grab feature (#1133, #1148, #1150)
  • [Windows] Fixed context memory leaks (#1143, #1002)
Graphics
Bugfixes
  • Adjusted uniform error message (#1131)
  • Clarify documentation on Rect::contains function bounds (#1151)
Network
Bugfixes
  • Fixed a typo in comment for sf::UdpSocket::unbind() (#1121)

GameDev News

blog comments powered by Disqus

Month List

Popular Comments