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31. October 2016

 

Cocos Creator is an open source JavaScript powered game engine and editor built on top of the Cocos2d-x framework.   For more details of how Cocos Creator works, check out this hands-on video showing an earlier version in action.  Cocos Creator just released a new version, 1.3, bringing several new features including rich text support, a new audiococos engine and Dragon Bones animation file support.  On gotcha of this release however is that 32bit Windows support for the editor has been dropped.

 

From the release announcement in the Cocos2d-x forums:

 

Cocos Creator 1.3.0 released!

We are excited to release version 1.3.0 of Cocos Creator. Cocos Creator is a new, unified, development tool that handles every step in the game development process.

This version offers an incredible performance increase for both Web and native platforms. There are 6 major features and numerous small changes in this version that will help Creator meet the needs of more and more types of projects! The following is the highlight of this update:

  • Rich text support
  • Dragon Bones skeleton animation support
  • Prefab automatic synchronization
  • Automatically packaging textures to Atlas
  • Added UI controls: PageView, Toggle, ToggleGroup, Slider
  • New AudioEngine

Important upgrade instructions

  • The Windows version now uses use a 64-bit architecture, there is no longer support for 32-bit Windows systems. The advantage is that the editor can deal with a large number of image resources and improve the efficiency by at least 5 times, but also to support the emerging image format Webp.

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