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6. July 2013

 

As the title says, us Toronto based game developers now have our own nascent  reddit.  Granted, it’s a lonely place right now, but all things start somewhere!

 

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If you happen to be a game developer in Toronto ( or surrounding area ), come on over and join us!

 

For those of you that aren’t from Toronto, Toronto is quietly becoming a game dev hub, even though Vancouver and Montreal get all the glory here in Canada.  There are some large studios with offices in or near Toronto including Ubisoft ( Splinter Cell ), Rockstar ( Max Payne 3 ) and Digital Extremes ( Unreal, The Darkness 2, Warframe )just down the road at London ( … the place I was born! ).  It’s on the indie side that Toronto truly shines.  Chart toping titles like Sword and Sworcery, Mutant Blob Attacks ( and more recently from the same studio, Guacamelee ) and They Bleed Pixels, among many others were all created in Toronto. 

 

On top of that, Toronto has long been a hub for tool creation.  Alias, one half the Alias-Wavefront, were formed in Toronto.  In many ways the 3D graphics industry exists because of these two companies.  Ultimately Alias created Maya, which is now owned by Autodesk ( along with the rest of the 3D industry it seems ).  Side Effects Software is also based out of Toronto, the makers of Houdini…  granted, it’s used more in movies than games, but it was used in games such as Uncharted 3 and SSX. 

 

Toronto is also home to ToJam as well as the HandEyeSociety.

 

All told its a pretty swell place to be a game developer… well, except of course for the impending real estate crash that is… So, if you are in Toronto check out /r/TorontoGameDev, hopefully we can turn it into a thriving community.  At least pop in and say hi!

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GameGuru 1.132 Released
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30. September 2016

 

GameGuru is an easy to use game engine from The Game Creators that ships with a massive amount of content to get you started.  With the release of 1.132 that content is about to grow with a new free DLC expansion weighing in atgg 2.8GB. 

 

 

From the press release:

The Game Creators today released V1.132 of their easy game creation software GameGuru. This release brings with it: 
 
⦁    Free Expansion DLC - adding an extra 2.8GB of game assets
⦁    Additional Improvements - can now capture LUA arrays when saving your game's progress
⦁    Faster Physics - physics engine optimized for static geometry in level
 
Lee Bamber, CEO of The Game Creators, said: "With the release of 2.8GB of additional game making content, this is the most significant boost in assets since GameGuru was launched.  You can now take your game ideas to a whole new level, and I'm looking forward to seeing what our fantastic community creates next."

Further information is available at https://www.game-guru.com

The update also includes several fixes and improvements:

  • Fixed issue which caused 'hidelowfpswarning' in SETUP.INI to be ignored
  • Move LUA and AI processing to AFTER PHYSICS/PLR code in main loop so scripts have more up to date plr/camera values
  • Added new 'zdepth' field to entity FPE file which can disable the zdepth render order (it will draw like a HUD weapon)
  • Fixed issue of GUNSPEC 'textured' field not finding internal HUD.X model textures when it was blank (legacy medieval weapons)
  • Added 'usespotlighting' as field in GUNSPEC to control default as to whether projectile has dynamic spot lighting
  • Added 'usespotlighting=1' to Modern RPG weapon and Fantasy Staff weapon to ensure they use spot lighting
  • SCIFI PACK: Updated Buildings and Interiors with correct AI obstacle settings
  • Changed geometry for Light marker so you can better manipulate in 3D free flight mode
  • New GAMEDATA.LUA that now supports global tables (thanks to feature and bug work by that fine fellow; Rickie Allen)
  • Added extra functionality which disables auto-removal of dead characters if ALWAYS ACTIVE is YES
  • Fixed bug in LUA spawn command which confused the entity parent ID (would cause strange behaviours)
  • Fixed issue of repeated calls to SetObjectEffect internally when SetFogRed(x), etc is called (performance hit!)
  • Used setForceUpdateAllAabbs( false ) in physics engine to speed up handling of static meshes in physics scene

 

The new DLC includes over 1200 items across the following categories:

  • Ancient Romedlc
  • Cartoon
  • Characters
  • Dungeons
  • Gore
  • Historical
  • Medieval
  • Metro Theater
  • Modern Day 1
  • Modern Day 2
  • Nature
  • Post Apocalyptic
  • Sci-Fi
  • Viking
  • Wild West
  • WW2

GameGuru is also available on Steam here.

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