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27. July 2016

 

Immediately following the release of Unity 5.3.6, we begin the patch cycle all over again with the release of Patch 5.3.6P1.  One again this patch is primarily a bug fix release, it also saw the Oculus Rift SDK updated to version 1.6.

 

From the release notes:

Improvements
  • VR: Updated to Oculus version 1.6 .
Fixes
  • (811596) - Asset Management: Assets added using AssetDatabase.AddObjectToAsset will no longer change their name when the project is saved.
  • (803481, 807275) - AssetBundles: Fixed an issue where calling Resources.UnloadUnusedAssets while loading an AssetBundle with AssetBundleRequest.LoadAssetAsync caused an error & stopped the asset from being loaded properly
  • (812396) - Audio: Fixed a crash when/after building for standalone with empty project with several audio clips.
  • (807653) - IL2CPP: Fixed IPEndPoint on IPv6 network.
  • (791844) - iOS: Fixed an issue where InputField.onEndEdit was called from an active InputField.
  • (815735) - iOS: Names for new iOS devices when selecting Unity Remote device.
  • (759719, 759191, 733920) - Mono: Corrected a number of possible hangs with SSL sockets when the Unity Editor entered and exited the play mode. These hangs often showed up in the AuthenticateAsClient method.
  • (810551, 810692) - Networking: ReliableFragmented channel stops working after client has disconnected, then reconnects.
  • (764330) - OS X: Fixed Screen.currentResolution.refreshRate being always 0.
  • (813872) - Particles: Fixed an issue where playing the scene with more than 270 particle prefabs caused a crash.
  • (none) - Windows Store: Fixed a potential crash on Xbox One when retrieving advertising id.
  • (none) - Windows Store: Fixed a rare deadlock when recursively calling InvokeOnAppThread and InvokeOnUIThread many times
  • (none) - Windows Store: Fixed an assert that happened on startup on Xbox One in debug builds.
  • (808700) - Windows Store: Fixed touch screen keyboard input not working on UWP.

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