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28. 四月 2016

 

Wave Engine, a game engine I covered here, just announced their 2016 developer contestimage with a $30,000 dollar prize pool, including $15,000 USD available to the first prize winner.  The contest is sponsored by Plain Concepts and has a deadline that your game must be published to the Windows store by October 31st, 2016. They recommend that you make your submission by September 1st however.  Other than needing to be 18, the requirement to publish to the Windows UWP store is certainly the biggest one.  You are free to publish to other app stores and you are free to publish multiple titles for consideration.

 

Details on the actual contest are rather scarce.  There is no set theme or requirement, simply make and publish a Windows 10 UWP game using Wave Engine.  You can read the contest announcement here or watch the video below.

 

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Allegorithmic Announce Substance Suite Free for Students and More
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26. July 2016

 

Today at SIGGRAPH, Allegorithmic made a couple announcements regarding their Substance texturing product lines.  We featured Substance Painter in our GameDev Toolbox series if you want more details.  Among their announcements today, the revealed that Substance Painter, Designer and B2M will be free for students for personal use.   They also announced that they will be shipping a “massive amount” of high quality content as part of their Live subscription plan.

 

From the Allegorithmic blog:

FREE SUBSTANCE PERSONAL LICENSES FOR STUDENTS

We're proud to announce that Substance Painter, Substance Designer and Substance B2M will become entirely free for students, for personal use, starting on August 4th, 2016. Teachers may also request their free personal license, and can also continue to benefit from Academic pricing to equip their school's lab/campus by contacting us. We believe that students should have access to the best tools at no cost and join our community to help us shape the future of digital art.

SUBSTANCE LIVE WITH FREE CONTENT

Substance Live will soon include a massive amount of high-quality content at no additional cost. We have partnered with selected producers to provide thousands of professional assets to all Substance Live subscribers. For $19.90 per month, subscribers will have access to the latest versions of Substance Painter, Substance Designer, Substance B2M and dozens of assets to download every month from a huge database of production-ready content. 

SUBSTANCE ACADEMY

As announced in the keynote, Substance Painter alone was launched over 1.1 million times between April 1 and June 30, 2016. The number of people learning and using Substance products is greater than ever, as is the need for tutorials and training. To help users everywhere learn Substance inside out, Substance Academy will launch on the Allegorithmic website in the near future. This free online learning resource will feature tutorials, videos, assets and more for users at all levels who want to learn Substance at their own pace. 

SCAN WORKFLOW

Capturing data via 3D scanning or photogrammetry has now become a mature technique. Numerous initiatives are underway at Allegorithmic to streamline the management and processing of scanned data within the Substance toolset. We are currently working with a number of partners and clients to make this workflow as seamless as possible. You can see a demo in the keynote above beginning at 22m35s.

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