GLFW 3.2 Released

 

GLFW, a library providing cross platform window and input handling functionality for OpenGL, OpenGL ES and now Vulkan applications, just released version 3.2.  The aforementioned Vulkan support is probably the biggest new feature in this release, however this release contains several new features.

From the complete change log:

  • Added glfwVulkanSupported, glfwGetRequiredInstanceExtensions, glfwGetInstanceProcAddress,glfwGetPhysicalDevicePresentationSupport and glfwCreateWindowSurface for platform independent Vulkan support
  • Added glfwSetWindowMonitor for switching between windowed and full screen modes and updating the monitor and desired video mode of full screen windows
  • Added glfwMaximizeWindow and GLFW_MAXIMIZED for window maximization
  • Added glfwFocusWindow for giving windows input focus
  • Added glfwSetWindowSizeLimits and glfwSetWindowAspectRatio for setting absolute and relative window size limits
  • Added glfwGetKeyName for querying the layout-specific name of printable keys
  • Added glfwWaitEventsTimeout for waiting for events for a set amount of time
  • Added glfwSetWindowIcon for setting the icon of a window
  • Added glfwGetTimerValue and glfwGetTimerFrequency for raw timer access
  • Added glfwSetJoystickCallback and GLFWjoystickfun for joystick connection and disconnection events
  • Added GLFW_NO_API for creating window without contexts
  • Added GLFW_INCLUDE_VULKAN for including the Vulkan header
  • Added GLFW_CONTEXT_CREATION_API, GLFW_NATIVE_CONTEXT_API and GLFW_EGL_CONTEXT_API for run-time context creation API selection
  • Added GLFW_CONTEXT_NO_ERROR context hint for GL_KHR_no_error support
  • Added GLFW_TRUE and GLFW_FALSE as client API independent boolean values
  • Added icons to examples on Windows and OS X
  • Relaxed rules for native access header macros
  • Removed dependency on external OpenGL or OpenGL ES headers
  • Removed _GLFW_USE_OPENGL, _GLFW_USE_GLESV1, _GLFW_USE_GLESV2, _GLFW_WGL, _GLFW_NSGL, _GLFW_GLX and _GLFW_EGLconfiguration macros
  • [Win32] Added support for Windows 8.1 per-monitor DPI
  • [Win32] Replaced winmm with XInput and DirectInput for joystick input
  • [Win32] Bugfix: Window creation would segfault if video mode setting required the system to be restarted
  • [Win32] Bugfix: MinGW import library lacked the lib prefix
  • [Win32] Bugfix: Monitor connection and disconnection events were not reported when no windows existed
  • [Win32] Bugfix: Activating or deactivating displays in software did not trigger monitor callback
  • [Win32] Bugfix: No monitors were listed on headless and VMware guest systems
  • [Win32] Bugfix: Pressing Ctrl+Pause would report GLFW_KEY_UNKNOWN
  • [Win32] Bugfix: Window size events would be reported in wrong order when restoring a full screen window
  • [Cocoa] Made joystick polling more efficient
  • [Cocoa] Removed support for OS X 10.6
  • [Cocoa] Bugfix: Full screen windows on secondary monitors were mispositioned
  • [Cocoa] Bugfix: Connecting a joystick that reports no name would segfault
  • [Cocoa] Bugfix: Modifier flags cache was not updated when window became key
  • [Cocoa] Bugfix: Dead key character composition did not work
  • [Cocoa] Bugfix: The CGL context was not released until the autorelease pool was drained by another function
  • [X11] Bugfix: Monitor connection and disconnection events were not reported
  • [X11] Bugfix: Decoding of UTF-8 text from XIM could continue past the end
  • [X11] Bugfix: An XKB structure was leaked during glfwInit
  • [X11] Bugfix: XInput2 XI_Motion events interfered with the Steam overlay
  • [POSIX] Bugfix: An unrelated TLS key could be deleted by glfwTerminate
  • [Linux] Made joystick polling more efficient
  • [WGL] Changed extension loading to only be performed once
  • [WGL] Removed dependency on external WGL headers
  • [GLX] Added glfwGetGLXWindow to query the GLXWindow of a window
  • [GLX] Replaced legacy drawable with GLXWindow
  • [GLX] Removed dependency on external GLX headers
  • [GLX] Bugfix: NetBSD does not provide libGL.so.1
  • [EGL] Added _GLFW_USE_EGLPLATFORM_H configuration macro for controlling whether to use an existing EGL/eglplatform.hheader
  • [EGL] Added and documented test for if the context is current on the calling thread during buffer swap
  • [EGL] Removed dependency on external EGL headers

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