Subscribe to GameFromScratch on YouTube Support GameFromScratch on Patreon


31. May 2016

 

Krita is a free and open source 2D sketching and painting application released under the GPL license.  They just announced a milestone with the release of version 3.  The focus of Krita 3 is animation, with the following animation focused features:

You can now do proper frame-by-frame animation in Krita. Multiple layers, all sorts of playback speeds, onion skinning, on top of all of Krita’s existing paint tools: It’s enough to make any animator’s fingers itch!Kiki_Krita_86

  • Animatable raster layers – Animated raster images with frames, and use the time-line docker to order them. Works in all color spaces and depths as well!
  • Onion skinning – This allows you to have an overlay of the previous and next frames, an important assistant when going from rough animation to smooth animation!
  • Importing image sequence – Import any set of images as an animated layer, automatically sorted by naming scheme.
  • Exporting image sequence – Export the whole animation as an image sequence, for further processing in other programs.
  • New dockers – timeline docker, animation docker, and animation workspace
  • CSV import and export – for layered animation, for use with TV-paint, or Blender via a plugin, courtesy of Laszlo Fazekas
  • Spriter scml exporter – Make the base image in Krita and then export it to this powerful cut-out animation tool for games.

 

(Image author link)

 

Of course, this is only a small subsection of the new functionality in Krita 3.  Krita 3 also adds Instant Preview,  improved layering functionality, an improved layering UI, better shortcuts, a unified grid UI, improved filters and much more.  For the full release notes click here.  Or you can preview the new features in the view embedded below.

GameDev News

blog comments powered by Disqus

Month List

Popular Comments