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27. May 2016

 

UrhoSharp is a fork of the Urho3D game engine to C#, originally created by Xamarin the end of last year.   Originally Xamarin screwed the licensing up but have since addressed that mistake.  This release contains:

Features

  • [Core] Update Urho3D to 90eccb6 (~ it was 450 commits behind) - a lot of cool bugfixes
  • [Core] All Urho methods will throw an exception (instead of native crash) if called after App.Stop
  • [Forms.Core] Update UrhoSharp XForms dependency from 2.1 to the latest 2.2.0.31
  • [iOS] Pause/Resume methods for iOS

Bugfixes

  • [Core] Octree.RayCast is not surfaced
  • [Android] Fixes for Android crashes (thanks to Storyo for help)
  • [iOS][Android] RenderPathCommand doesn't work in iOS and Android
  • [iOS][Android] Variant type doesn't work in non 64bit environment

New samples:

  • FeatureSamples/PBR Materials - it demonstrates loading a scene that showcases physically based materials & shaders

Samples and VS Templates are also updated.

 

The release details were taken from this post.

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