Subscribe to GameFromScratch on YouTube Support GameFromScratch on Patreon
27. May 2016

 

UrhoSharp is a fork of the Urho3D game engine to C#, originally created by Xamarin the end of last year.   Originally Xamarin screwed the licensing up but have since addressed that mistake.  This release contains:

Features

  • [Core] Update Urho3D to 90eccb6 (~ it was 450 commits behind) - a lot of cool bugfixes
  • [Core] All Urho methods will throw an exception (instead of native crash) if called after App.Stop
  • [Forms.Core] Update UrhoSharp XForms dependency from 2.1 to the latest 2.2.0.31
  • [iOS] Pause/Resume methods for iOS

Bugfixes

  • [Core] Octree.RayCast is not surfaced
  • [Android] Fixes for Android crashes (thanks to Storyo for help)
  • [iOS][Android] RenderPathCommand doesn't work in iOS and Android
  • [iOS][Android] Variant type doesn't work in non 64bit environment

New samples:

  • FeatureSamples/PBR Materials - it demonstrates loading a scene that showcases physically based materials & shaders

Samples and VS Templates are also updated.

 

The release details were taken from this post.

GameDev News

blog comments powered by Disqus

See More Tutorials on DevGa.me!

Month List

Popular Comments