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22. May 2016

 

SideFX have released Houdini 15.5.  Houdini is a 3D application with a focus on procedural generation.  This release brings several new features, including:

 

Modeling

  • New PolyBevel SOP

  • New PolySplit SOP

  • New Dissolve SOP

  • TopoBuild tool (phase II)

  • Variable width offsets in PolyExpand2D

  • Double-click for edge loop selection

  • Double-click for point and primitive island selection

Crowds

  • Advanced locomotion controls

  • Direct FBX Imports for agents

  • Vertex normal support for deforming crowd agents

  • New Agent CHOP

  • New Terrain Adaptation SOP

  • Improved crowd steering behaviour

  • Accurate foot planting

  • Mocap Biped 3 with library of motion clips

UVs

  • Triplanar UV projection VOP

  • Curvature support for UV Bake

  • Tighter UV island packing in layout

Lighting and Rendering

  • Third Party Rendering Support in Houdini Indie - Today: RenderMan, Arnold, and Octane - Coming: Redshift, V-Ray and Maxwell

  • New VR Camera built using new VR lens shader

  • DOF and Motion Blur in OpenGL ROP

  • Overscan rendering support and crop window fixes

  • OpenGL displacement mapping in viewport

  • "Render to Disk in Background" button on SOHO ROPs

  • Photon tracing control in Mantra

User Experience

  • Better Euler tumbling in viewport

  • 3D handle enhancements

  • File chooser enhancements

  • Improved geometry snapping

  • Multi row/column pasting in Parameter Spreadsheet

  • Help system enhancements

Character

  • "Delta Mush" deformation support

  • Multi overlapping selection in Dopesheet

  • Hair and fur grooming enhancements

Performance

  • Faster VEX function loading and more efficient memory use

  • Faster saving of large geometry

  • HQueue performance optimizations

Volumes

  • OpenVDB 3.1

Interoperability

  • Many Alembic enhancements

 

You can see a summary of the new features in the video below.

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