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7. September 2016


One of the biggest challenges that app developers face these days is discoverability.  You can spend all the time and money in the world developing the next great game, but if nobody finds it, nobody will play it.  This new program is aimed at promoting Unity developed games on Samsung’s store.  The catch... your application must be made with Unity and you must agree to at least 90 days of exclusivity with Samsung.


So, what does this exclusivity buy you?

  • 4 weeks of banner promotion in the Galaxy Apps stores in US and Canada, targeting 30K installs/month (this is an average and not guaranteed)
  • Collapse within the Top Games category after 4 weeks, continued banner promotion possible based on performance
  • Push notification issued to the Galaxy Apps user base during the exclusivity period
  • Galaxy Gifts carousel inclusion for the duration of the exclusivity
  • Social networks, Samsung Developers website and newsletter promotion
  • Trade show presence


If they hit that 30K average installs, it certainly could be a worthwhile program for many.  I am not sure how far their reach actually is.  My personal phone is a Galaxy S6 and I’ve gone to the Samsung store exactly... never.  Perhaps I am the exception, but I don’t think I am.


You can read more about the program here.

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Unreal Engine 4.11 Released
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31. March 2016


After weeks of preview release, the final release of Unreal Engine 4.11 is here.  This release brings a large number of new features and improvements including:image_6

  • performance and multithreading improvements
  • realistic hair shading
  • realistic eye shading
  • improve skin shading
  • realistic cloth shading (shown right) 
  • capsule (soft) shadows
  • particle depth of field
  • dithered opacity mask
  • dithered LOD crossfades
  • improved hierarchical LOD
  • VR instanced stereo rendering
  • fast physics simulation for characters (Anim Dynamics)
  • live animation recording from gameplay
  • higher quality depth of field
  • platform/sdk updates (Oculus Rift, Steam, nVidia, PlayStation, etc)
  • improved DirectX12 support and DX12 for Xbox One support
  • Metal rendering on MacOS
  • Fast lighting builds
  • Lightmass portals
  • animation pose copying
  • LOD bone reduction tool
  • particle cutouts
  • stereo spatialization
  • sound focus (sound positioning angles)
  • sound occlusion
  • sound concurrency options
  • marker based animation syncing
  • curve blending for animation montages
  • hierarchical LOD outline
  • complex text rendering (experimental)
  • advanced blueprint searching
  • VR head mounted display camera improvements
  • VR Stereo Layers
  • improvements on animation sequencer
  • much, much more.


You can read the full release notes here.  As always, the newest version can be downloaded using the Epic Game Launcher.

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