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16. March 2016

 

Substance Painter, the PBR (Physically Based Rendering) texture painting tool, just released version 2.0.  If you want more information on Substance I featured it in this video.  It’s an excellent texture creation tool that is growing in popularity every day ( just yesterday Unity announce Substance support for example ).  This release includes several new features, including:

- Iray Path Tracer integration for advanced rendering and screenshot capability
- New Smart Masks for creating and using your own mesh-adaptive mask presets
- New Clone tool, non destructive, for copying and pasting parts of texture
- New Smudge tool, non destructive, for blending and spreading colors
- Ability to chain and composite substances
- New content in the shelf: alphas, tools, materials, smart materials, and more
- New interface with reworked colors, icons, and parameter organization
- New Orthographic view mode and Perspective Field of View control
- New Fullscreen mode with interface toggling
- Full support for the Specular/Glossiness PBR workflow
- Scripting I/O
- Non-PBR shader and template
- Full support of height & normal workflow

There is also a release trailer for Substance Painter 2

For more details, click here.

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