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16. March 2016

 

Atomic Game Engine, a game engine I recently took a closer look at, was just released under the MIT license.  Atomic is a cross platform 2D/3D game engine with  acomplete game editor. From the announcement:

Why MIT the Atomic Game Engine?

We wanted to simplify Atomic’s licensing and reduce barriers as we work with our partners on the technology. There was thought put to “dual licensing” the code under separate commercial and GPL licenses. However, we believe the permissive MIT license brings the most value to Atomic technology end users, including us, THUNDERBEAST GAMES LLC

We also view the MIT as a modern software license being used to develop amazing technology across industries, in games alone we’re in great company with cocos2d-x, Godot, and of course Urho3D from which Atomic was initially forked in the fall of 2014!

 

In addition to the license change, Atomic Game Engine also recently integrated Chromium support, enabling you to embed an HTML5 client within your game code.  From the same announcement:

We have integrated Chromium providing a powerful 2D and 3D web technology feature. This can be used for social logins, eCommerce, video streaming, WebRTC, in-app WebCam support, etc.

The Atomic Editor uses the Chromium WebView technology to provide an integrated JavaScript and TypeScript editor with autocomplete, syntax highlighting, code folding, and more!

 

I’m not sure exactly what this change means for existing and future customers of Atomic Game Engine.

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