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15. March 2016

 

At GDC 2016, Autodesk have announced updates to the Stingray Game engine and MayaLT, a game engine and 3D application aimed at indie game developers.

Unveiled this week at Game Developers Conference (GDC) 2016, Stingray v1.2 adds support for new VR platforms and improvements that speed up common tasks within the engine. Maya LT Extension 3, coupled with Stingray v1.2, integrates several modeling, UV creation, rigging and animation improvements, and includes an updated exporter to simplify the creation of visually compelling characters.

 
Stingray v1.2 Highlights:
-- Expanded VR Support:
Compatibility with the HTC Vive VR Platform and Oculus Rift SDK v0.8.
-- Multi-core Compilation: Faster project and asset import with multi-CPU compiling.
-- Workflow Improvements: Entity support in story enables the shading environment to be animated with global illumination, fog, depth of field and more; a unit component editing tool moves, rotates or scales and animates sub-components of units; improved UI flexibility helps snap, move, or maximize/minimize Stingray tools independently of each other and use multiple monitors in development; and rendered outline highlights make it easier to find lost objects within large scenes.


Maya LT 2016 Extension 3 Highlights:
-- Rigging Advances:
New quick rig tool allows for the automated creation and placement of bipedal character rigs, while HumanIK support for up to five roll bones per limbs distributes model deformations during an animation.
-- Improved Modeling and UV Toolsets: New shape authoring toolset and shape editor as well as blendshape deformer and sculpting enhancements; a robust mesh mirroring command and expanded tool symmetry; a new brush-based Symmetrize UV Tool, multi-object support for Unfold and improved layout and auto-seam features; and poly modeling enhancements.
-- Updated Game Exporter: Users can now select objects in the viewport, create a named set with a single click and view it in the game exporter as an object to be exported; click-drag workflow facilitates scrolling through key frames in animations to choose the clip’s start and end times.

 

Stingray 1.2 is available for download today, while Maya LT extensions 3 will be available on April 18th, 2016.

Any interest in more Stringray coverage here on GameFromScratch?

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