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10. February 2016

 

Another week another Unity patch.  No new functionality, this patch was populated entirely with fixes:

Fixes
  • (742199) - Android: Fixed remote frame debugger.
  • (none) - Android: Marshmallow - Added the possibility to disable the permission dialog by adding metadata to the activity.
  • (755510) - Android: Mono - Fixed crash on startup with Unity Ads when stripping is enabled.
  • (none) - Core: Improved the error message when build data files are corrupted or from a mismatched version.
  • (752733) - Editor: Fixed folder-level toggle when importing assets.
  • (711720) - Editor: Fixed a bug in the property diff recorder would insert property modification on the prefab asset if it was being edited in the inspector.
  • (756409) - Editor: Fixed crash when entering playmode if LoadScene was called during Awake or Start.
  • (761995) - Editor: It is now possible to replace a prefab asset with a different prefab asset.
  • (752855) - Graphics: D3D11 Native API now supports obtaining native Texture type underpinning a Unity Renderbuffer.
  • (746302) - Graphics: Fixed building shaders correctly for WebGL in AssetBundles.
  • (none) - Graphics: Fixed an issue where standard shader using directional lightmaps could output NAN to the framebuffer. This would corrupt the framebuffer if any effects were used that spanned multiple frames.
  • (753593) - Graphics: Fixed occasional movie texture crash with multiple movies present.
  • (none) - Graphics: Reduced framerate spikes where culling system could sometimes stall for several ms while waiting for jobs.
  • (766642) - IL2CPP: Generate proper C++ code for marshaling wrappers of methods that have System.Guid as a parameter type.
  • (761412) - OpenGL: Fixed random crashes on compute shader dispatch.
  • (760830) - Particles: Ensure consistent direction between 3D and 1D rotation.
  • (757969) - Particles: Fixed a collision crash.
  • (763041) - Particles: Fix for terrains ignoring collision layers.
  • (758197) - Particles: Fixed support for negative inherit velocity values.
  • (765300) - Physics: Fixed center of mass and inertia tensor being reset after game object was reactivated.
  • (763806) - Physics: Rigidbodies without non-trigger colliders can. have custom center of mass and inertia tensor again
  • (767645) - tvOS: Fixed build error with Xcode trampoline.
  • (none) - VR: Dynamically switch to headset's audio output / input driver (Oculus SDK 1.0+).
  • (none) - VR: Fixed VR Splash screen color precision. No Longer limited to half the color spectrum for RGBA32.
  • (none) - VR: Mask invisible pixels so GPU time is not wasted (Oculus SDK 1.0+).
  • (765876) - Windows Store Apps: building from Unity will no longer overwrite project.json file if it was modified in solution.
  • (759735) - Windows Store Apps: When building from Unity files in Visual Studio solution will not be overwritten if identical.

Patch can be downloaded here.

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