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22. 五月 2016

 

SideFX have released Houdini 15.5.  Houdini is a 3D application with a focus on procedural generation.  This release brings several new features, including:

 

Modeling

  • New PolyBevel SOP

  • New PolySplit SOP

  • New Dissolve SOP

  • TopoBuild tool (phase II)

  • Variable width offsets in PolyExpand2D

  • Double-click for edge loop selection

  • Double-click for point and primitive island selection

Crowds

  • Advanced locomotion controls

  • Direct FBX Imports for agents

  • Vertex normal support for deforming crowd agents

  • New Agent CHOP

  • New Terrain Adaptation SOP

  • Improved crowd steering behaviour

  • Accurate foot planting

  • Mocap Biped 3 with library of motion clips

UVs

  • Triplanar UV projection VOP

  • Curvature support for UV Bake

  • Tighter UV island packing in layout

Lighting and Rendering

  • Third Party Rendering Support in Houdini Indie - Today: RenderMan, Arnold, and Octane - Coming: Redshift, V-Ray and Maxwell

  • New VR Camera built using new VR lens shader

  • DOF and Motion Blur in OpenGL ROP

  • Overscan rendering support and crop window fixes

  • OpenGL displacement mapping in viewport

  • "Render to Disk in Background" button on SOHO ROPs

  • Photon tracing control in Mantra

User Experience

  • Better Euler tumbling in viewport

  • 3D handle enhancements

  • File chooser enhancements

  • Improved geometry snapping

  • Multi row/column pasting in Parameter Spreadsheet

  • Help system enhancements

Character

  • "Delta Mush" deformation support

  • Multi overlapping selection in Dopesheet

  • Hair and fur grooming enhancements

Performance

  • Faster VEX function loading and more efficient memory use

  • Faster saving of large geometry

  • HQueue performance optimizations

Volumes

  • OpenVDB 3.1

Interoperability

  • Many Alembic enhancements

 

You can see a summary of the new features in the video below.

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CRYTEK Launch VR First Initiative
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19. January 2016

 

Crytek, makers of the CRYENGINE game engine, have just announced a new VR focused education initiative.  They will be partnering with select educational institutions giving full source code access as well as free hardware to encourage virtual reality development.

image

From the CryEngine blog:

The creators of CRYENGINE will provide full source code access for free and equip a new generation of talent to explore the power and potential of VR

Frankfurt am Main (Germany) January 19, 2016 – Seeking to nurture grassroots virtual reality development worldwide, Crytek today announced the launch of its new VR First program.

Under the initiative, Crytek will partner with academic institutions to provide state-of-the-art technology and facilities for students and researchers looking to explore the power and potential of VR.

Beneficiaries of the VR First program will not only enjoy full source code access to Crytek’s CRYENGINE development suite, but also free use of hardware from VR First affiliates.

VR First seeks to empower the development talent of tomorrow by ensuring academic institutions around the world are equipped to support their ambitions in this exciting new field. The initial VR First Lab opens its doors today at Istanbul’s Bahçeşehir University and will act as a pilot destination for the scheme. Crytek and the program’s affiliate hope to ensure every VR First lab facilitates users to play a key part in shaping the future of VR.

For more information on VR First, and details of how to become an affiliate or academic partner, please visit http://vrfirst.cryengine.com.

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