Subscribe to GameFromScratch on YouTube Support GameFromScratch on Patreon


19. December 2015

 

Corona, the popular Lua based 2D game development SDK just officially moved Mac support out of beta and into official release status.  On the topic of beta, tvOS support was just released in beta form.  They also announced a beta plugin supporting iCloud integration.

 

From the release announcement:

OS X initial release

As of Daily Build 2015.2795, we are proud to announce that OS X is no longer in beta! We have the core features working at a level where we feel comfortable encouraging you to release apps to the Mac App store. Platforms like this are never complete and there are more features to add, but this marks a stable point in OS X development where we think you can successfully deploy desktop apps for Mac. To learn more, see our Creating OS X Desktop Apps guide.

tvOS now in beta

Additionally, we are removing the “alpha” label from our tvOS support. We believe that you should be able to publish apps to iTunes Connect for tvOS. Of course there is more to do before we can mark this as fully released, but the core features are now in place. You can pick this up inDaily Build 2015.2795 as well. To learn more, check out our Apple TV and tvOS guide.

The iCloud plugin (beta)

We are also pleased to announce the immediate availability of the new iCloud plugin. This plugin lets you store various data types in Apple’s iCloud service. The three main types of data you can store are:

  • Key-Value Storage — This lets you store simple data values like numbers, strings, and tables.
  • Documents — This lets you develop apps where you can save whole files to the cloud and sync them with other devices.
  • CloudKit — This is a full database implementation where you can have public and private database implementations which your app can access from multiple devices.

In its simplest use, iCloud (all three methods) lets you save data from your app to iCloud and retrieve it later when you need it. In addition, if you have your app installed on multiple devices, for example your iPhone and iPad, the app can share data.

To get started with the iCloud plugin, see the documentation and our first tutorial.

GameDev News

blog comments powered by Disqus

Month List

Popular Comments