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Game Development Tutorial Series

The following are the multi part tutorial series hosted on GameFromScratch.com.  They are listed by a mix of chronological order and popularity.  If it exists, the link will bring you to the series table of contents, otherwise there may be multiple links.

  • LibGDX Logo

    LibGDX Text Tutorial Series

    A massive tutorial series covering all facets of game development with LibGDX. LibGDX is a cross platform, Java based game engine. Click here for Table Of Contents
  • Blender Game Art Logo

    Blender Game Art Tutorial Series

    One of the longest series on GFS, this tutorial walks you from complete Blender beginner to creating a game ready, modeled, textured, animated and rendered sprite. Basically teaches you everything you need to know to get started using Blender.Click here for Table Of Contents
  • Unreal Engine Logo

    Unreal Engine 2D Game Development Tutorial

    This tutorial looks at all facets of creating a 2D game in Unreal Engine using the Paper2D library. There will be a companion tutorial covering Unity eventually.Click here for Table Of Contents
  • Love2D Game Engine

    GameDev For Complete Beginners Tutorial Series (Using Love2D/Lua)

    This tutorial is somewhat unqiue on this list as it assumes zero prior programming experience. The first half starts by teaching you scripting in the Lua programming language. The second half of the tutorial series teaches you game development using the Love game engine. The entire series is video based. Click here for Table Of Contents
  • Godot Engine Logo

    Godot Engine Tutorial Series

    This tutorial series covers all aspects of creating a game using the Godot game engine. Godot is an open source, C++ based game engine with a full game editor.Click here for Table Of Contents
  • Defold Logo

    Defold Engine Tutorial Series

    This tutorial takes an in-depth look at the Lua powered, mobile focused 2D game engine Defold made available free by King.Click here for Table Of Contents
  • Babylon Logo

    BabylonJS Tutorial Series

    This tutorial series looks at the Babylon HTML5 game engine. We look at all facets of using this 3D WebGL powered HTML5 game engine in both text and video formats.Click here for Table Of Contents
  • MonoGame Logo

    MonoGame Tutorial

    This tutorial looks at all aspects of using the MonoGame engine, an open source implementation of Microsoft's XNA game framework. This series includes both text and video versions, as well as an e-book compilation.Click here for Table Of Contents
  • SFML LOGO

    SFML with C++ Tutorial Series 2015 Edition

    This is a completely new for 2015 tutorial series covering SFML 2.3+. The series is in two parts, the first covering the fundamentals of working with SFML while the second covers creating a complete game using what you've learned, as well as incorporating third party libraries. This series is both text and video format.Click here for Table Of Contents
  • SFML LOGO

    A Complete Game from Scratch with C++ and SFML

    While slightly outdated at this point (SFML 1.6), this sprawling game dev series teaches progressively more complicated C++ subjects, using the SFML media library. Although one of the older series on GFS, still quite relevant today. For SFML specifics, please see the previous tutorial. This one should still be useful for learning gamedev in C++ however.Click here for Table Of Contents
  • Tiled Map Editor Logo

    Tiled Map Editor Tutorial Series

    Tiled is a popular open source 2D map editor supported by a number of game engines. This video series shows all aspects of creating maps using Tiled.Click here for Table Of Contents
  • HaxeFlixel

    HaxeFlixel Tutorial Series

    HaxeFlixel is a 2D game framework based on the Flash based Flixel engine ported to the Haxe programming language. This text and video tutorial series cover all aspects of working with HaxeFlixel.Click here for Table Of Contents
  • Paradox Game Engine Logo

    Paradox/Xenko Game Engine Tutorial Series

    This tutorial series looks at the Paradox Game Engine (now Xenko), a 2D/3D C# based game engine with a complete level editor and advanced rendering capabilities.Click here for Table Of Contents
  • LibGDX Logo

    LibGDX Video Tutorial Series

    Similar in scope to the text based LibGDX tutorial series, this one is entirely video based but includes blog posts for source code and assets. LibGDX is a cross platform, Java based game engine. Click here for Table Of Contents
  • Blender Game Art Logo

    Learning Blender One Hour at a Time Video Tutorial Series

    This video tutorial series covers learning Blender in one hour chunks. It assumes you have zero prior experience, and spends one hour on each of the following topics: overview, modelling, texturing, animating and rendering. There are also a collection of Blender tips and tricks.Click here for Table Of Contents
  • Blender Game Art Logo

    Adventures in Phaser with TypeScript Tutorial Series

    This tutorial series looks at all aspects of using the Phaser HTML5 game library. Instead of JavaScript however, we work in the much more sane TypeScript language. There is some TypeScript related tutorial content as well.Click here for Table Of Contents
  • Cocos2d-x Logo

    Cocos2d-x C++ Game Programming Tutorial Series

    This tutorial series explores using Cocos2d-x, a popular open source C++ port of the Cocos2D library. It covers version 3 of the library. Click here for Table Of Contents
  • Moai Logo

    The adventures of an intrepid programmer in the lands of Moai

    This tutorial series is all about using Moai, a popular Lua based cross platform game engine. Click here for Table Of Contents
  • Math

    GameDev Math Recipes

    This is a collection of common game dev related math algoriths, including description and JavaScript sample. Topics like collisions, shooting, facing and more are covered. Click here for Table Of Contents
  • SpriteKit and Swift

    Using Swift and SpriteKit

    A collection of tutorials on creating a game with the SpriteKit library and Apple's recently released Swift programming language. Click here for Table Of Contents
  • Project Anarchy Tutorials

    Project Anarchy game programming tutorial series

    Tutorials on using Project Anarchy, a AAA mobile focused game engine created by Havok. Click here for Table Of Contents
  • PlayStation Mobile Tutorials

    PlayStation Mobile tutorial series

    Now sadly discontinued, this tutorial series covered all aspects of creating a game for PlayStation Mobile, Sony's C# based game development system. Click here for Table Of Contents



  • All Tutorials on GameFromScratch.com


    The above tutorials just represent the most popular or multi-part tutorial series here on GameFromScratch.com.  Over the years, there have been hundreds of tutorials covering a vast variety of subjects. Click here to see a live spreadsheet of every tutorial, guide or review published on GameFromScratch in a single page.





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Construct 2 Release r218
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26. November 2015

 

Construct2, the popular visual HTML5 game engine, just released version R218 beta.  Construct2Logo

From the release notes:

New this release: support for NW.js 0.13.0-alpha6 with a few bug fixes, experimental support for recording a video of the canvas with Firefox, and pressure and size information for touches, particularly relevant for the iPhone 6S with its 3D touch support.

NW.js 0.13.0-alpha6

Hot on the heels of the alpha5 update, alpha6 is now out with more feature support and some important bug fixes including allowing NW.js features to work in preview mode. This C2 release also fixes a bug that was causing a blank screen after export. Be sure to head to scirra.com/nwjs to download the latest alpha6 release of NW.js, which is out now.

Canvas video recording

Firefox 43 adds a new feature that enables recording a video of canvas elements. Note Firefox 43 is due for stable release in December, but you can try it now using Firefox Beta, Dev or Nightly. The User Media object has been extended to allow recording the canvas, and Construct 2 has a new "canvas recording" example that demonstrates how to use it. Previously recording a video of your game would involve using separate video recording software, so it could be handy to instead record it directly from the browser.

This is a pre-release feature, so there may be some bugs or quirks. I noticed for example Firefox only appears to encode video at 30 FPS with the VP8 codec in a WebM container. If you need video in another format, you may need to transcode it afterwards. It also does not currently include sound, although it may be possible to add that later on.

 

Changelog

Add User Media: experimental support for recording a video of the canvas [currently Firefox 43+ only].

Add Touch: experimental WidthForID, HeightForID and PressureForID expressions, to get a given touch's area and pressure. This should also report the pressure of touches on the iPhone 6S (although we do not have a device to test this on yet).

Bug Fix NW.js plugin: caused blank screen in NW.js 0.13

Bug Fix IAP: could have failed to restore purchases on Android

Bug Fix Using savegames could crash if the browser had blocked access to storage

Bug Fix Preview & debugger could crash in Firefox if cookies had been disabled in Privacy settings

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