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31. August 2015

 

Today Unreal announced the release of version 4.9 of the popular Unreal Engine.

 

Unreal always have fairly massive release notes, so here is the short hand version:

  • Enhanced Support for Mobile Devices
  • Dynamic Character Shadows for Mobile
  • Dynamic Point Lights for Mobile
  • Decals on Mobile
  • Major VR Updates
  • New VR Motion Controller Support
  • Experimental Direct X 12 Support
  • Full Scene Particle Collision with Mesh Distance Fields
  • Hierachical LOD Fast Preview and Clustering
  • Arch VIS Character Controls
  • Widget Depth ordering
  • Area Shadows (For Stationary Lights)
  • Ambient Occlusion Material Mask
  • Mesh Distance Field Materials
  • Improved Distance Field Ambient Occlusion
  • Content Browser Advanced Search
  • Collection Improvements
  • Plugin Creation Wizard
  • Enhanced Curve Editor
  • Multiple Return Nodes in Blueprints
  • Construct Custom Objects in Blueprints
  • Blueprint Class Defaults
  • Blueprint Communication
  • Optimized Math Expression
  • Blueprint Asset IDS
  • Montage Element Timing Interface
  • Non-Linear Animations Blending
  • Bone Driven Animation Controllers
  • Animation Transition Rules
  • Animation Curve Evaluation Change
  • Animation Asset Metadata Support
  • Sound Quality Levels
  • Custom Audio Attenuation Curves
  • Actor Tick Intervals
  • Actor Encroachment Detection
  • Post Process Blending
  • Runtime Asset Cache
  • Volume Decals (Experimental Only)
  • UE4 Documentation Tags, Version and Skill Level
  • Updated UE4 Documentation
  • Async Real-Time Audio Decompression
  • Shared Resources for Feature Packs and Templates
  • Improved HTML5 (Easy Setup, Amazon S3 Support, Networking)

 

This only represents the highlighted features too, be sure to check the full release notes for more details.

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