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LibGDX Tutorial series

 

The following is an ongoing series on working with the exceptional library, LibGDX.  LibGDX is a cross platform Java based game development library that handles almost all facets of game development.  These tutorials assume you have some prior experience with Java and Eclipse and each part assumes you have read the prior parts.

 

If you prefer video format tutorials, we also have a LibGDX Video Tutorial series here.

 

The Tutorials:

 

 

 

Appendix

 

Not quite tutorials, but LibGDX related and hopefully interesting

 

Any and all feedback appreciated.  If you spot an error or wish to see something covered, leave a comment!  I hope these prove useful.





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Creating a walk cycle spritesheet in under 15 minutes
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9. January 2015

 

I needed to create a sprite sheet for an upcoming tutorial series and managed to throw one together in an amazingly short amount of time with almost no artistic ability.  Good looking art with no ability is something many indie game developers are screaming for, so I figured I would share the process.

 

During the tutorial we use the following programs:

Mixamo Fuse (Free version available, MSRP $99USD)

Blender (Free and Open Source)

TexturePacker (Free version available, MSRP $50USD)

 

If you want more details on Mixamo, I extensively review it here.

 

The ultimate output from this entire process is the sprite sheet powering this animation:

bigguy

 

And here is the resulting sprite sheet, click it for the full resolution version:

a

 

Now finally, the video.  You can watch it in full 1080p on YouTube.

 

Coincidentally, if you want more information on how I created the above animated gif, I used a program called Cryotek Animated GIf Creator, and document the process here.  It’s a very cool program and completely free.

Programming, Art, General , , , ,

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