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Game Development Tutorial Series

The following are the multi part tutorial series hosted on  They are listed by a mix of chronological order and popularity.  If it exists, the link will bring you to the series table of contents, otherwise there may be multiple links.

  • LibGDX Logo

    LibGDX Text Tutorial Series

    A massive tutorial series covering all facets of game development with LibGDX. LibGDX is a cross platform, Java based game engine. Click here for Table Of Contents
  • Blender Game Art Logo

    Blender Game Art Tutorial Series

    One of the longest series on GFS, this tutorial walks you from complete Blender beginner to creating a game ready, modeled, textured, animated and rendered sprite. Basically teaches you everything you need to know to get started using Blender.Click here for Table Of Contents
  • Unreal Engine Logo

    Unreal Engine 2D Game Development Tutorial

    This tutorial looks at all facets of creating a 2D game in Unreal Engine using the Paper2D library. There will be a companion tutorial covering Unity eventually.Click here for Table Of Contents
  • Love2D Game Engine

    GameDev For Complete Beginners Tutorial Series (Using Love2D/Lua)

    This tutorial is somewhat unqiue on this list as it assumes zero prior programming experience. The first half starts by teaching you scripting in the Lua programming language. The second half of the tutorial series teaches you game development using the Love game engine. The entire series is video based. Click here for Table Of Contents
  • MonoGame Logo

    MonoGame Tutorial

    This tutorial looks at all aspects of using the MonoGame engine, an open source implementation of Microsoft's XNA game framework. This series includes both text and video versions, as well as an e-book compilation.Click here for Table Of Contents

    SFML with C++ Tutorial Series 2015 Edition

    This is a completely new for 2015 tutorial series covering SFML 2.3+. The series is in two parts, the first covering the fundamentals of working with SFML while the second covers creating a complete game using what you've learned, as well as incorporating third party libraries. This series is both text and video format.Click here for Table Of Contents

    A Complete Game from Scratch with C++ and SFML

    While slightly outdated at this point (SFML 1.6), this sprawling game dev series teaches progressively more complicated C++ subjects, using the SFML media library. Although one of the older series on GFS, still quite relevant today. For SFML specifics, please see the previous tutorial. This one should still be useful for learning gamedev in C++ however.Click here for Table Of Contents
  • Godot Engine Logo

    Godot Engine Tutorial Series

    This tutorial series covers all aspects of creating a game using the Godot game engine. Godot is an open source, C++ based game engine with a full game editor.Click here for Table Of Contents
  • Tiled Map Editor Logo

    Tiled Map Editor Tutorial Series

    Tiled is a popular open source 2D map editor supported by a number of game engines. This video series shows all aspects of creating maps using Tiled.Click here for Table Of Contents
  • Paradox Game Engine Logo

    Paradox Game Engine Tutorial Series

    This tutorial series looks at the Paradox Game Engine, a 2D/3D C# based game engine with a complete level editor and advanced rendering capabilities.Click here for Table Of Contents
  • LibGDX Logo

    LibGDX Video Tutorial Series

    Similar in scope to the text based LibGDX tutorial series, this one is entirely video based but includes blog posts for source code and assets. LibGDX is a cross platform, Java based game engine. Click here for Table Of Contents
  • Blender Game Art Logo

    Learning Blender One Hour at a Time Video Tutorial Series

    This video tutorial series covers learning Blender in one hour chunks. It assumes you have zero prior experience, and spends one hour on each of the following topics: overview, modelling, texturing, animating and rendering. There are also a collection of Blender tips and tricks.Click here for Table Of Contents
  • Blender Game Art Logo

    Adventures in Phaser with TypeScript Tutorial Series

    This tutorial series looks at all aspects of using the Phaser HTML5 game library. Instead of JavaScript however, we work in the much more sane TypeScript language. There is some TypeScript related tutorial content as well.Click here for Table Of Contents
  • Cocos2d-x Logo

    Cocos2d-x C++ Game Programming Tutorial Series

    This tutorial series explores using Cocos2d-x, a popular open source C++ port of the Cocos2D library. It covers version 3 of the library. Click here for Table Of Contents
  • Moai Logo

    The adventures of an intrepid programmer in the lands of Moai

    This tutorial series is all about using Moai, a popular Lua based cross platform game engine. Click here for Table Of Contents
  • Math

    GameDev Math Recipes

    This is a collection of common game dev related math algoriths, including description and JavaScript sample. Topics like collisions, shooting, facing and more are covered. Click here for Table Of Contents
  • SpriteKit and Swift

    Using Swift and SpriteKit

    A collection of tutorials on creating a game with the SpriteKit library and Apple's recently released Swift programming language. Click here for Table Of Contents
  • Project Anarchy Tutorials

    Project Anarchy game programming tutorial series

    Tutorials on using Project Anarchy, a AAA mobile focused game engine created by Havok. Click here for Table Of Contents
  • PlayStation Mobile Tutorials

    PlayStation Mobile tutorial series

    Now sadly discontinued, this tutorial series covered all aspects of creating a game for PlayStation Mobile, Sony's C# based game development system. Click here for Table Of Contents

  • All Tutorials on

    The above tutorials just represent the most popular or multi-part tutorial series here on  Over the years, there have been hundreds of tutorials covering a vast variety of subjects. Click here to see a live spreadsheet of every tutorial, guide or review published on GameFromScratch in a single page.

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When will common sense reign again? The story of King and it’s war on indies
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Home > News >

12. February 2014


So you’ve spent the last few months or years of your life developing a game.  Even getting it to market is one hell of an accomplishment.  Getting it to market and actually making money is even better.  Now imagine getting stomped on by a lawyer because your game’s name is similar to an overly broad trademark.  That would suck, wouldn’t it?  Now can you imagine if you released and trademarked the game two years before the other game existed?  Now, insult to injury, can you imagine if the game company suing you very likely copied a great deal of your game in the first place? 


Sounds unbelievable doesn’t it?  Well, that’s exactly what just happened to CandySwipe developer Runsome Apps Inc.  The following was posted on the CandySwipe website.



Open letter to who wants to cancel the registration of the CandySwipe trademark.

Dear King,


Congratulations! You win! I created my game CandySwipe in memory of my late mother who passed away at an early age of 62 of leukemia. I released CandySwipe in 2010 five months after she passed and I made it because she always liked these sorts of games. In fact, if you beat the full version of the android game, you will still get the message saying "...the game was made in memory of my mother, Layla..." I created this game for warmhearted people like her and to help support my family, wife and two boys 10 and 4. Two years after I released CandySwipe, you released Candy Crush Saga on mobile; the app icon, candy pieces, and even the rewarding, "Sweet!" are nearly identical. So much so, that I have hundreds of instances of actual confusion from users who think CandySwipe is Candy Crush Saga, or that CandySwipe is a Candy Crush Saga knockoff. So when you attempted to register your trademark in 2012, I opposed it for "likelihood of confusion" (which is within my legal right) given I filed for my registered trademark back in 2010 (two years before Candy Crush Saga existed). Now, after quietly battling this trademark opposition for a year, I have learned that you now want to cancel my CandySwipe trademark so that I don't have the right to use my own game's name. You are able to do this because only within the last month you purchased the rights to a game named Candy Crusher (which is nothing like CandySwipe or even Candy Crush Saga). Good for you, you win. I hope you're happy taking the food out of my family's mouth when CandySwipe clearly existed well before Candy Crush Saga.


I have spent over three years working on this game as an independent app developer. I learned how to code on my own after my mother passed and CandySwipe was my first and most successful game; it's my livelihood, and you are now attempting to take that away from me. You have taken away the possibility of CandySwipe blossoming into what it has the potential of becoming. I have been quiet, not to exploit the situation, hoping that both sides could agree on a peaceful resolution. However, your move to buy a trademark for the sole purpose of getting away with infringing on the CandySwipe trademark and goodwill just sickens me.


This also contradicts your recent quote by Riccardo in "An open letter on intellectual property" posted on your website which states, "We believe in a thriving game development community, and believe that good game developers – both small and large - have every right to protect the hard work they do and the games they create."


I myself was only trying to protect my hard work.


I wanted to take this moment to write you this letter so that you know who I am. Because I now know exactly what you are. Congratulations on your success!

Albert Ransom
President (Founder), Runsome Apps Inc.

Link to confusion between CandySwipe and Candy Crush Saga

Link to Trademark Opposition -

Link to recent Gamezebo article featuring this story.


I post this here because I think this story needs to be spread far and wide (and so far has been).  It’s not a matter that the US trademark system is going to be fixed anytime soon and everyone knows that is the crux of the problem here.  That however is beyond our control for now… people have been crying for trademark reform for ages and change is occurring at a glacial pace.


That said, we can certainly shame companies that stifle competition through abusive lawsuits.  The worst part is, these companies make it harder for companies that legitimately want to protect their IP rights.  In this day and age, a small developer ( basically any without a legal team ) are pretty much at the mercy of another company that want to simply clone their game.  The world of indie game development is moving towards a world where he/she with the largest legal budget wins and I think most of us never want to see that happen.  At least, those of us that aren't loaded or lawyers that is.


King certainly isn’t the only villain here.  Even a company I deeply love, Bethesda, was guilty of abusing an overly broad trademark ( Scrolls ).  They took a run at Notch of Minecraft fame.  The difference in that story is, Minecraft has sold a bazillion copies and had the resources to fight back.  Notch basically won but the outcome left everyone else basically just as vulnerable.  So, from this point on, Scrolls is basically off limit in your game name.  Had Notch not had piles of money, he would have probably been forced to concede without a fight.


But King are a special kind of awful.  First they applied for the overly broad Candy trademark ( awarded in the UK, pending in US I believe ), basically baring other video games from using Candy in the title, even ones created (and trademarked!) years ago.  As is obvious from this activity, they intend to use this trademark, no matter how stupid it was.  But this isn’t their only action, they also opposed ( the much more sane ) Trademark application of Stoic’s The Banner Saga as apparently the use of the word Saga is too close to Candy Crush Saga.  Fortunately Stoic are going to fight back.  Stoic pretty accurately sum up the indie spirit and oppositions in their comment:


“Two years ago, the three of us at Stoic set out to make an epic Viking game: The Banner Saga,” Stoic cofounder Alex Thomas said in a statement. “We did, and people loved it, so we’re making another one. We won’t make a Viking saga without the word Saga, and we don’t appreciate anyone telling us we can’t. claims they’re not attempting to prevent us from using The Banner Saga, and yet their legal opposition to our trademark filing remains. We’re humbled by the outpouring of support and honored to have others stand with us for the right to their own Saga. We just want to make great games.”


So, what’s the best response to King?  Letting people know, as many people as possible.  Let the lay person know that this kind of crap is going to make their game selection worse.  Let developers know how toxic a landscape this will create.  Own a King published game?  Well, reviews on app stores are certainly a great forum to educate people!


Don’t look to the legal system for solutions, at least not in the short term.  It’s broken and wont be fixed for a very long time.  So the next most effective way of deterring a company like King from these abusive behaviors is by hitting them in the wallet.  The CandyJam protests were certainly a good start, but frankly, that’s most a matter of preaching to the choir.  The people that really need to know are the average consumers, and App Store comments are about the strongest voice we’ve got.  Uprating CandySwipe above Candy Crush Saga would certainly be an interesting way to start!  Of course, it would also be great to see CandySwipe use the money to crush this in court, as frankly most of the power comes from the mismatch in legal resources, not due to any standing under the law.  That said, the more of us that talk about this, the more likely it hit mainstream press and the more people that associate the name King with evil.


We shouldn’t live in a world where only the wealthy can defend themselves.  Sadly though, that is what we are becoming.


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