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27. August 2013


YoYoGames have released update 1.2 for their popular GameMaker cross platform 2D game engine, which was used to make such titles as Hotline Miami and gamemakerlogoHome.  Included in this update is one pretty bold claim…  New YoYo compiler runs projects up to 100x fasterI!  That’s a pretty big claim, and I have to say… if you’ve got room for a hundred fold improvement in speed… you had some pretty serious issues before hand!



Anyways, here is more information from the release:



  • New YoYo Compiler Runs Projects Up to 100x Faster
  • New Shader Support Allows Creation and Cross-Platform Publishing of Shaders


YoYo Games today announces the general availability of GameMaker: Studio version 1.2. With today’s update, developers will be able to harness the full speed of the CPU with the new YoYo Compiler, allowing projects to run up to 100x faster across all native platforms supported. Fully-integrated, totally cross platform Shader support allows developers to write shaders once and then deploy them across all platforms that support them.


"Today’s update raises the bar in the visual quality and the complexity of games that can be made in GameMaker: Studio,” said Russell Kay, chief technology officer at YoYo Games. “Our goal with today’s update and all future enhancements to GameMaker: Studio is that the imagination be the limiting factor in the game development process, not the technology.”

The YoYo Compiler

The YoYo Compiler unlocks new possibilities in CPU-intensive areas such as artificial intelligence, procedural techniques, real time lighting, enhanced physics, real time geometry deformation, collision and data manipulation, immensely raising the quality bar. The YoYo Compiler is free for customers of GameMaker: Studio Master Collection and is otherwise available as an add-on priced at $299.

Cross Platform Shader Support

Fully integrated, totally cross platform shader support allows full access to low level shaders, while still letting GameMaker: Studio do the heavy lifting. The built-in editor has been extended to have full color syntax highlighting and “intellisense” for shaders, making creation a breeze.


The rapid adoption of GameMaker: Studio as the preferred 2D games development framework has exceeded YoYo Games’ expectations. Today, GameMaker: Studio has been downloaded more than one million times and is quickly approaching 20,000 daily active users. To learn more about the GameMaker: Studio family of products and to get GameMaker: Studio version 1.2, please visit


Certainly an important release for GameMaker developers.

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Complete Blender Game Art Tutorial. From zero experience to 2D or 3D game ready asset
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Complete Blender Game Art Tutorial. From zero experience to 2D or 3D game ready asset


Exactly as the title says, this title takes someone with ZERO experience and teaches them how to use Blender to the point they will be able to create their own low polygon fully textured game model for use in a 3D game engine like Unity or UDK.  It then goes one step further and shows how to render that model into a spriteBlenderTutorial sheet suitable for use in a 2D game.


So if you’ve got no experience and wanted to learn how to use Blender for making game art, this is the perfect series for you!  Each part assumes you have read the prior part.  At the bottom of each tutorial is a link to the next one.  For each newly introduced concept the tutorials will go into incredible detail of what you need to do.  I hope you enjoy it!  If you run into any problems or questions, please let me know.






General Blender



Selection and Navigation

Introduction to 3D Modelling

Modelling Operations

Quick Reference


Modelling Tutorials



The Concept Art 

Modelling In Blender Part 1: Setting up reference images 

Modelling In Blender Part 2: Box Modelling

Modelling In Blender Part 3: More Box Modelling

Modelling In Blender Part 4: Enough with the damned Box Modelling!


Texturing Tutorials


UV Unwrapping Explained

Creating a UV Map

Applying a Texture

Painting in Blender

External Texture Editing


The Rest of the process


Simple Keyframe Animation

The Blender Camera

Lighting in Blender





Appendix A: Adding detail to a low polygon model

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