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17. June 2013

I mentioned last week about a new blog tutorial series covering creating a game engine from scratch, quite literally.  The series deals with the low level stuff we just don't normally deal with these days as Direct3D, OpenGL or WebGL take care of a lot of this for you.  Sometimes knowing how these things work can be a huge benefit.

 

By the end of part two, he had covered creating a wireframe 3d cube.  Today he has just released part 3.  

 

In part 3 he covers exporting a 3D object from Blender using the babylon plugin, to export to JSON.  He then covers loading in the JSON data and rendering it using the existing wireframe code.  The next section is supposed to cover rasterization and z-buffering, so stay tuned.

 

The end result after part 3 is:

Cool and ( these days ) unique series, keep 'em coming.

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