We have a powerful toolset made up of Havok’s Vision Engine, Physics, AI and Animation Studio; components of which have been used to build games like Modern Combat 4, Halo 4, Skyrim, Orcs Must Die and Guild Wars 2 to name a few. Project Anarchy bundles these technologies together, allowing users to download a complete toolkit with exporters for max and maya and a full WYSIWYG editor.
The Havok Vision Engine is built on top of an extensible C++ plugin framework and Project Anarchy will include the source for the plugins we use to connect our other products to the Vision engine. This source will also be maintained online and will provide insight for users on how to extend functionality with their own offerings; mail email@example.com if you’d like to know more.
How free is “free?”
You can download and develop your game on the PC for free. Releasing that game for iOS or Android is completely free. We’ve tried to keep it simple. No crippleware, no restriction on how big you are, no hidden royalty payments on the back end. You can opt to purchase direct support from our engineers or additional source code.
What about other platforms?
Additional platforms are not free. If you want to expand and generate revenue from other platforms you can license those directly from us. Given the ability with Project Anarchy to quickly move to new platforms, the risk/reward here will be easily understood based on the game’s initial success. We’re hoping that with these options and the opportunities afforded by a large community sharing a common technology base, as well as the fact that more and more developers will grow up with our technology, we’ll all benefit from what Project Anarchy brings.