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25. March 2013

 

I am not sure if you have ever tried running a WebGL game on a mobile browser…  it either doesn’t work at all, or performs appallingly bad depending on the browser.  Mobile browsers already present an interesting performance problem for 2D canvas based games that products like Ludei’s CocoonJS attempts to solve.  Essentially it is a stripped down browser optimized for speed, that your HTML5 application runs in.  Today, they have announced they have added WebGL support!  This means your HTML5 WebGL applications can now be deployed to iOS and Android as a fully accelerated application.

 

From their press release (pdf link):

“We’ve already made HTML5 cross-platform 2D game development a reality,” said Ludei CEO
Eneko Knorr. “Now we are unlocking the door for the thousands of Web game developers who
want to publish great 3D games on mobile and reach consumers through the most popular app
stores. Our 3D rendering allows today’s most popular mobile devices to run a 3D HTML5 game
with the same great user experience and performance that native gamers are used to.”


Ludei will support 3D game development via the open WebGL standard. WebGL is the browser
equivalent of OpenGL, the industry standard for deploying powerful 3D animated games. The
addition of 3D rendering on the Ludei platform means for the first time, WebGL runs on every
iOS and Android device, so developers don’t have to worry about which devices currently have
built-in 3D support to handle their complex, HTML5 mobile animated games. Now 3D game
developers, including those that historically publish console and PC games, can use Ludei’s
technology to deliver their 3D titles cross-platform to Google Play, Apple App Store and more.

 

So, if you are an HTML5 game developer and want to bring your WebGL game to iOS and Android with native level performance, be sure to check this out.

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