Interesting new game dev book released: Game Tool Gems

27. December 2012

 

Over the holidays a new game development book Game Tool Gems was released.  It is somewhat unique being focused on creating game tools, a subject I actually really enjoy that isn’t often covered.  The publishers description:

 

Game developers love what they do because of whizzy graphics and clever technical ideas, but creating games boils down to one hard reality we all know and hate to admit: the entire process depends on the robustness of the game tools pipeline. This book is all about that pipeline and the tools that support it. And that simply means one thing: if you’re a game developer, you must have it. Written by developers and researchers, the book offers tips and tricks relating to asset and data management, geometry and models, Web tools, and programming.

 

The table of contents:

Asset and Data Management

  • Plug-in based Asset Compiler Architecture
  • Where is it? GFX Asset Data Management

 

Geometry and Models

  • 3D Format Conversion (FBX, COLLADA)
  • Building Procedural Geometry using MAXSCRIPT
  • A Uniform Geometry Workflow for Animated Feature Films
  • Rock Solid Content Pipeline with the COLLADA Conformance Test Suite
  • Rendering COLLADA Assets on Mac OS X with Scene Kit
  • COLLADA Exporter for Unity Developers in the Unity Asset Store First Unity 4 book added to Unity book list
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First Unity 4 book added to Unity book list

9. December 2012

 

Things have been ultra quite on the Unity book front, perhaps the market was over saturated with books.  Today however I have added the first new book in a couple months and the first book covering Unity 4, Beginning 3D Game Development with Unity 4 by Sue Blackman.  If that author or book title sound familiar, they should, Sue already released the book Beginning 3D Game Development with Unity, the very first book on the list.

 

Now the catch… the book’s release date isn’t until March.   All the same, it’s nice to see some Unity 4 books starting to show up on the radar.

 

As of right now, I don’t have Table of Contents information to share, but the following is the book description from the publishers website.

 

Beginning 3D Game Development with Unity is perfect for those who would like to come to grips with programming Unity. You may be an artist who has learned 3D tools such as 3ds Max, Maya, or Cinema 4D, or you may come from 2D tools such as Photoshop and Illustrator. On the other hand, you may justBeginning 3d Game Development With Unity: All-in-one, Mult-platform Game Development want to familiarize yourself with programming games and the latest ideas in game production.


This book introduces key game production concepts in an artist-friendly way, and rapidly teaches the basic scripting skills you'll need with Unity. It goes on to show how you, as an independent game artist, can create casual interactive adventure games in the style of Telltale's Tales of Monkey Island, while also giving you a firm foundation in game logic and design.

  • The first part of the book explains the logic involved in game interaction, and soon has you creating game assets through simple examples that you can build upon and gradually expand.

  • In the second part, you'll build the foundations of a point-and-click style first-person adventure game—including reusable state management scripts, load/save functionality, a robust inventory system, and a bonus feature: a dynamically configured maze and mini-map.

  • With the help of the provided 2D and 3D content, you'll learn to evaluate and deal with challenges in bite-sized pieces as the project progresses, gaining valuable problem-solving skills in interactive design.

 

By the end of the book, you will be able to actively use the Unity 3D game engine, having learned the necessary workflows to utilize your own assets. You will also have an assortment of reusable scripts and art assets with which to build future games.

 

So, if you are looking for a Unity 4 book, consider checking out this one.

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