Yesterday the cocos2d community announced the first coordinated release of the cocos2d products. What products comprise this family?
- CocosBuilder v3.0-alpha0
- cocos2d-html5 v2.1
- cocos2d-iphone v2.1-beta4
- cocos2d-x v2.1beta3-x–2.1.0
CocosBuilder is, in their own words:
Testing your game on a mobile device has never been quicker or easier, just install CocosPlayer on your device (or in Simulator) and CocosBuilder will push your code over wifi in just a few seconds. Hit the publish button and your game will be saved instantly to a html5 web page. CocosBuilder has a rich set of functions, including boned animations, nestling of interface files, support for multiple resolutions and automatic scaling of your assets.
Basically, they’ve bundled all the various products together into a standardized release. I’ve not had a chance to sit down with CocosBuilder, but it sounds like a cool idea. We have a number of Cocos2D HTML tutorials on this site if you are interested in seeing a cocos2D application in action.