One of the most difficult concepts that new developers have to deal with is math. As you may have noticed, i’ve been publishing a series of game math recipes over the past week or so. I have now officially compiled them together into a single (static) page. You can reach the table of contents here.
Right now there are recipes for:
- Rotating to face a point
- Rotating one object around another
- Velocity and angular velocity
- Axis aligned bounding box – Intersections
- Axis aligned bounding box – Rotation
For each recipe, there is full source code, a running example and a description of what is happening.
I have other idea’s for math related recipes to add to this series, but of course I am open to suggestions. If there is a particular topic you would like to see covered, post a comment in this thread.
So, if you are interested, go check it out.