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7. August 2012

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I wrote sometime back about RIM’s open-source Gameplay SDK.  GamePlay is a complete 3D engine that targets Blackberry OS 10/PlayBook OS, Android, iOS, Windows and MacOS X.  They just announced the release of 1.4 and it’s full of some pretty nice additions:

 

New features

  • Lua script bindings on all public interfaces of the framework.
  • Script binding generator tool for creating user-defined Lua script bindings from Doxygen XML.
  • AI state machine for AI programming/scripting on game objects.
  • Virtual gamepad input support with custom theming using UI system.
  • Optimizations using NEON math for mobile platforms.
  • Compressed texture support for DXT, PVRTC, ATC and ETC1.
  • Improved modular shaders with support for #include in shaders and new light map support.
  • Optimizations and Improvements to the UI system such as inertial scrolling and scrollbars.
  • Pre-built versions of the gameplay-encoder and gameplay-luagen tools.
  • Optimizations in animation and physics.
  • Fixes to support Maya 2012/2013 COLLADA DAE_FBX export.
  • FBX 2013 format support.

 

The also announced their roadmap for future versions:

The ‘next’ branch features for v1.5, v1.6, v1.7

  • Linux support.
  • Vehicle physics.
  • AI path finding with navigation meshes.
  • Physical Gamepad input for Xbox 360, Wii, and Bluetooth® HID controllers.
  • Terrain.
  • Scene editor tool.

 

 

You can read the full announcement here or head over here to get started.  Lua scripting is a very nice addition, especially for those that prefer not to work at the C++ level ( include me in that camp! ).  Terrain and scene editing tools will go a long way towards helping adoption.

 

Nice work GamePlay team! 

 

If I could make a suggestion if anyone on the team is listening, I would recommend a rebrand at this point.  Gameplay is an apt name, but it is incredibly generic, meaning that your discoverability is going to be abysmal.  You’ve created a great product here, it would be a shame that people didn’t use it simply because they couldn’t find it!  Just adding a second word the next name (Gameplay NEXT GameplayGO Gameplay-A-GoGo) would help a ton and allow you to keep your existing documentation, website, etc… unchanged.

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