Cocos2D-html5 alpha released

 

This is one of those libraries I really have been meaning to check out.  Every time I turn around it seems like it’s been ported to another platform and today is no different!cocos2dbanner  Cocos2D can now target HTML5.

 

 

In the developers own words:

 

We are happy to announce that Cocos2d-html5 alpha is released!

This is the first version of Cocos2d-html5. Most of functionality and test cases from Cocos2d-X are implemented in Cocos2d-html5. Currently, Cocos2d-html5 utilizes canvas for rendering, the API is almost the same as Cocos2d-X and Cocos2d-iPhone. High level API will be wrapped in next phase, which will offer nicer interface for Javascript programmers and will also be compatible with the javascript binding of Cocos2d-x & Cocos2d-iPhone.

Cocos2d-html5 has two menu implementations. One is DOM menu, and the other one is canvas menu. DOM menu will run more efficiently, but the drawback is that all menu items will always above the canvas.

Test cases has being tested and works as expected on

  • Chrome 16 & 18,
  • Safari 5.1,
  • IE 9 & 10
  • Firefox 12.0.

 

You can run through all of the demos in the browser using the above link, or check out the getting started guide here.  At this point I think Cocos2D is basically available on every platform for every language short of BASIC for the Amstrad, but I am sure there is a port in the works!

 

I really have to check this library out one of these days.

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