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19. 四月 2016

 

Unreal have released another hotfix for Unreal Engine 4.11.  As the name suggests, this composed entirely of fixes, bringing no new functionality to the table.

This hotfix includes 40+ fixes including:

Fixed in 4.11.2
Fixed! UE-28811 Get mouse X/ Get mouse Y returns zero after the user clicks the screen and mouse is shown
Fixed! UE-29148 Using "Show Mouse Cursor" breaks mouse axis movement
Fixed! UE-28378 Mouse is not captured when switching between clients when running PIE
Fixed! UE-29007 Construction script in parent blueprint cannot call function in child blueprint
Fixed! UE-29207 UMG Widgets aren't cleaned up when a player is removed
Fixed! UE-29208 Third Person C++ Template Doesn't use C++ Character
Fixed! UE-29300 CDO Constructor Error when opening C++ Third Person project
Fixed! UE-29136 Ensure starting PIE after editing character blueprint of a code based side scrollers
Fixed! UE-29046 Crash on exit PIE after editing character blueprint of a code based side scrollers
Fixed! UE-29209 Ensure 'Attaching instanced component to template component' in PIE in TP code project after reparenting character BP
Fixed! UE-29100 Disable spawanbles in 4.11 because they can cause scene corruption and won't be compatible with 4.12
Fixed! UE-28791 Crash smoothing landscape with foliage
Fixed! UE-28926 Editor crashes while sculpting landscape heavily covered in foliage
Fixed! UE-28999 UE 4.11 Project Containing vegetation_pack causes Engine to Crash
Fixed! UE-24725 Vehicle templates have jerky movement when turning due to SpringArmComponent
Fixed! UE-28753 SpringArm causes physics to fail for a character standing on the physics object
Fixed! UE-28991 Cannot manipulate morph targets unique to Slave Component through Master Component
Fixed! UE-29003 Manipulating Morph Target on Master Component distorts Slave Components
Fixed! UE-28789 Root motion has significant error when used in character movement
Fixed! UE-25343 Crash in SetRootBodyIndex ( ParentIndex is 0 but SpaceBases.Num() == 0)
Fixed! UE-29116 Animation CopyRecords need to calculate size at runtime
Fixed! UE-29422 Crash in FollowKnots when compiling Anim Blueprint
Fixed! UE-29326 [CrashReport] UE4Editor_Engine!FBlendedCurve::InitFrom() [animcurvetypes.cpp:590]
Fixed! UE-28011 Media Player assets do not play in packaged games or in standalone
Fixed! UE-29091 Sound Cues with Attenuation 'Override' Nodes break when Upgrading project to 4.11
Fixed! UE-29403 .wav files with max concurrency count data outside proper range will crash editor when played
Fixed! UE-29548 Crash in VoiceModuleWindows.cpp
Fixed! UE-29397 Sounds not Playing for 2nd Player Client when running in Local Multiplayer Splitscreen Mode
Fixed! UE-27646 Editor Crashes When Using Set Replicates in the Construction Script
Fixed! UE-25234 Bloom offset in right eye when rendering in stereoscopic
Fixed! UE-29513 Custom lighting channels ignored when object culled in stereoscopic
Fixed! UE-28609 R.ScreenPercentage and HMD SP commands do not work on Morpheus
Fixed! UE-29505 Wrong colors on Nexus 6 Devices
Fixed! UE-28805 HDR and Bloom not working on Mali Galaxy S7 (SM-G930F)
Fixed! UE-29420 [Metal][iOS] Memory spike caused by FMetalSurface in 4.11
Fixed! UE-29421 [Metal][iOS] Crash in FMetalDynamicRHI::RHIReadSurfaceFloatData since 4.11
Fixed! UE-29006 [CrashReport] UE4Editor-MetalRHI.dylib!FMetalCommandEncoder::RestoreRenderCommandEncoding()
Fixed! UE-29194 PS4 leaks memory in Shipping builds submission timestamp array
Fixed! UE-29390 Html 5 Launch Fails on Windows
Fixed! UE-29392 HTML5 broken load/save
Fixed! UE-28874 New Third Party Plugin does not compile on Mac and Linux and prevents project from opening
Fixed! UE-29158 4.11 regression: Stationary skylights no longer get bounce lighting after a lighting build
Fixed! UE-29255 IndirectLightingIntensity on skylights is broken - can cause level lighting to unexpectedly change after getting the new build
Fixed! UE-29297 Building Grass Map toast stays up forever
Fixed! UE-29332 [CrashReport] Crash When Switching from Lit to Light Complexity Mode
Fixed! UE-29322 [CrashReport] UE4Editor_CoreUObject!StaticFindObjectFastInternalThreadSafe() [uobjecthash.cpp:423]
Fixed! UE-29407 Editor process quits during start up in debug with debugger attached

If you encounter any problems be sure to check out the Unreal Engine 4.11 thread.  As always, the new release can be downloaded using the Epic Game Launcher.

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Adobe moves to the cloud, new subscription offers all you can eat at 50$ a month!
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23. April 2012

 

 

Photoshop has always been the big boy in the 2D imaging world and I have always found it a bit too expensive at the @ 800$ a license.  What would you say though if you could insteadimage buy Photoshop CS on a subscription basis for 50$ a month?

 

How about if I threw in some cloud based features like online storage?  Still not sold?

 

Ok, how about if I threw in Photoshop Touch as well?  Still not convinced?

 

Oh, how about I threw in say… Illustrator, Lightroom, InDesign, Muse, Acrobat Pro, Flash Pro, Flash Builder Premium, Dreamweaver, Edge, Fireworks, Premiere, After Effects, Audition, SpeedGrade, Prelude, Encore, Bridge, Encoder, Proto, Ideas, Debut, Collage and Kuler?  Did that get your attention?

 

 

Because that is exactly what Adobe just did!

 

 

The newly announced Creative Cloud appears to be a an all you can eat subscription to pretty much everything Adobe makes, coupled with their fairly new web services, like 2GB of cloud storage.

 

Pricing starts at 50$ on a annual commitment basis, rises to 75$ on a month by month basis.  If you are already paying for one or more CS products, this represents a massive discount.  Oh, speaking of already paying, if you are an existing subscriber, it is available until August 31 at 30$ a month!.

 

 

 

Tempted yet? Winking smile

 

 

 

EDIT: I suppose I should point out, you can’t actually buy it yet, its in pre-order at the moment. 

General, Art

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