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28. January 2014

 

Back in August of 2012 we reported in a free PDF made available by Ryan Hawkins called Vertex.  It was a high detail guide to game art from various industry artists… oh, and it was completely free!

Now, Vertex2 has been released!

Photo: VERTEX 2 IS OFFICIALLY OUT!!!!! Share this link with your Facebook friends and please like us if you have not done so yet. We hope that you enjoy the second volume in the VERTEX series.

On our website below please visit the downloads section and download either book one or book two. Both are great reads and are unique to one another content wise. http://artbypapercut.com/

 

Basically, it’s more of the same!  Erm, I think.  Reality is, I haven’t been able to download it, their website is down.  Apparently hosting a large downloadable file on a sub-standard host isn’t a great idea.

 

You can keep trying that link above, or hopefully I will locate a mirror and share it here.  If you have a mirror, let me know and I will post it!  Once you do in fact get a download of the book, if you like it, be sure to like them on their facebook page or consider using the donation link at the end of the book.  Awesome high quality free content is certainly worth rewarding!

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Initial issues with Playstation Suite SDK
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20. April 2012

 

Ok, I really need to come up with a shorthand version for that!  PS SDK?

 

 

Anyways, right off the hop here are two problems people might run into.  If you start a new project, an app.cfg file is NOT created.  However, the emulator pss.exe will just sit there and spin using up 100% of one of your cores.  To fix it, in your Playstation Suite project, make sure you add an app.cfg, like the following:

 

 

memory: resource_heap_size : 16384 managed_heap_size : 16384 input: gamepad : false touch : false motion : false

 

 

Next, Playstation Suite Studio is based around MonoDevelop and seems to have some serious issues with auto completion.  If you add a reference to an assembly ( such as Sce.Pss.HighLevel.Model ) and aren’t getting auto-completion on it, save your project, close it and re-open and auto-completion will work for that assembly from now on.   Yes, this is a pain in the butt and if I come up with a better solution/fix in the future I will let you know.

 

Sony has a Visual Studio plugin in the works, which will be nice as intellisense generally works more or less flawlessly in Visual Studio.  Fingers crossed Visual Studio support comes soon, no offence to MonoDevelop.

Programming

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