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LibGDX Tutorial series

 

The following is an ongoing series on working with the exceptional library, LibGDX.  LibGDX is a cross platform Java based game development library that handles almost all facets of game development.  These tutorials assume you have some prior experience with Java and Eclipse and each part assumes you have read the prior parts.

 

If you prefer video format tutorials, we also have a LibGDX Video Tutorial series here.

 

The Tutorials:

 

 

 

Appendix

 

Not quite tutorials, but LibGDX related and hopefully interesting

 

Any and all feedback appreciated.  If you spot an error or wish to see something covered, leave a comment!  I hope these prove useful.





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Game Development for iOS with Unity3D added to Unity Book round-up
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19. April 2012

 

 

 

Just finished adding another book to the Unity Book round-up, this one being “Game UnityBook18Development for iOS with Unity.  As always the write-up includes book description, key links, the table of contents, etc.  The book is a few months from publication, here is the publisher description:

 

This hands-on guide delivers production-proven techniques and valuable tips and tricks needed to plan, build, test, and launch full 3D games for the iPhone, iPod, or iPad all the way to the Apple app store. It walks you through all the necessary procedures and features two iOS-ready games to explore, adapt, and play. The text presents all of the information necessary for beginning and intermediate users to build and publish iOS games using Unity Beginner. Topics covered include game design, 3D graphics, debugging, script optimization, and optimizing assets for file size and performance.

 

Full details in round-up here.

 

 

I intend to keep the book list as comprehensive as possible, so if you’ve written a book, or know one I’ve missed, let me know!

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