Blender 2.62 was released today. The 2.6 series of releases is all about adding in the various branches that have been in development recently and this one is no exception. Key new features include:
- UV Tools, a number of new features have been added including an interactive stitch tool, sub-division surface aware UV unwrapping and a sculpting tool for selecting and tweaking UVs
- Boolean library now using “Carve” library which should be faster, more stable with better overall results. To the end user, other then improved results, there should be little difference to the existing interface
- Cycles render engine ( render via GPU ) has had a number of new features including render layers/passes, multiGPU rendering and more
- Object tracking support has been added
- Remesh modifier, creates a new topology based on an input surface. If I am honest, I’m not really sure what purpose you would use it for
- Many bug fixes and other new features
For full details, you can go here with the bug fixes listed here. To download the newest release head on over here. Have some patience though, as always with every new release days, their servers are getting hammered.
The next release (in April) is the one I am really waiting for, as it’s the one that finally adds BMesh support! There is also a new team focusing on improving COLLADA support. The future is looking extremely good!
Nice work Blender team, keep ‘em coming!