I am just embarking on my next tutorial series that I hope you will find interesting. As I said earlier, I’ve rather neglected the art side of things. What I am going to do is go from nothing to a sprite sheet and show all of the steps in between. That will basically consist of:
Box modeling a spaceship in Blender
Texturing that spaceship
Rendering the spaceship
Turning the renders into a spritesheet
So, pretty much every step of the process for making game art from scratch using Blender ( plus a little external 2D work ). I am of course a programmer that does 3D as a hobby, so this is very much going to be a programmers approach to 3D art! What exactly does that mean? I’m not really sure, probably that I will do things lazily, incorrectly and in a crude manner, so don’t take what I do as the gold standard!
Unlike with my C++ tutorial, this one will be a bit less structured and updated a bit more often. Your feedback and suggestions are of course appreciated.