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Blender Book Round-up



With the recent (limited time) release of Unity Android and iOS for free, there is bound to be an increase in interest. One starting point is books, of which there are now a few dozen available. This post puts together as much information on a single page as possible to make your selection process as easy as possible. If I missed a book, please let me know as I want this list to be as comprehensive as possible. Coincidentally, things are in alphabetical order… initially.  Books I’ve missed will be added at the end.



 

3D for iPhone Apps with Blender and SIO2: Your Guide to Creating 3D Games and More with Open-Source Software

Author: Tony Mullen
Blender # 2.49
Publisher: Sybex
ISBN: 978-0470574925
Publish Date: Feb 15/2010
Avg Review Score: 3
Pages: 328
Links:
Amazon.com
Safari Books Online
Sybex/Wiley
book1
 
Table of Contents:
  • Introduction
  • Chapter 1: Getting Started with 3D Development for the iPhone
  • Chapter 2: Introducing Graphics Programming in SIO2
  • Chapter 3: Saying Hello to the Blender/SIO2/iPhone World
  • Chapter 4: Going Mobile with SIO2
  • Chapter 5: Extending Interactive Feedback with Picking and Text
  • Chapter 6: Creating an Immersive Environment in SIO2
  • Chapter 7: Props and Physical Objects
  • Chapter 8: Animating a Character
  • Chapter 9: Working with Widgets
  • Appendix A: Blender Basics
  • Appendix B: Key Concepts for Graphics Programming
  • Appendix C: SIO2 Reference
Publishers Description:

Create exciting, interactive 3D apps for the iPhone and iPod Touch

What a combination-using free, open-source Blender software and the SI02 game engine to create very cool 3D characters and games for the very hot devices of the moment, the iPhone and iPod Touch. Whether you're coming to this as an iPhone developer or as a Blender artist, this book is for you. Learn how to create 3D content using Blender's WYSIWYG approach, find helpful information on Xcode and other iPhone SDK topics, master physical collisions, and acquire the skills you need to bridge both worlds with fun, compelling content.

  • Shows you what you need to know to use Blender software, the SI02 game engine, and iPhone SDK to create interactive 3D content for the iPhone and iPod Touch
  • Walks you through a series of tutorials that you can use as starting points for your own creations
  • Provides enough information on the iPhone software developer kit (SDK) to get you started quickly
  • Covers Blender's physics simulation library, Bullet, and Blender's robust collision functionality

Bridge the exciting worlds of Blender and iPhone app development in an easy-to-follow pipeline with this one-of-a-kind guide.


Animacion de personajes con Blender ( Spanish )

Author: Tony Mullen
Blender # 2.4x
Publisher: Anaya Multimedia
ISBN: 978-8441523050
Publish Date: Nov 2007
Avg Review Score: N/A
Pages: 542
Links:
Amazon.com
Not on Safari
Anaya
book2
 
Table of Contents:
  • Introducción
  • Parte I. Crear un personaje con Blender
  • Capítulo 1. Fundamentos básicos de Blender: Interfaz y objetos
  • Capítulo 2. Trabajar con mallas
  • Capítulo 3. Completar el modelo con materiales, texturas y partículas
  • Capítulo 4. Esqueletos y montaje de personajes
  • Capítulo 5. Claves de forma y montaje facial
  • Capítulo 6. Fundamentos básicos de animación
  • Capítulo 7. Animación de esqueleto
  • Capítulo 8. Animación facial y sincronización de audio
  • Capítulo 9. Animación no lineal
  • Capítulo 10. Otros aspectos de la animación de personajes
  • Capítulo 11. Iluminar, renderizar y editar su animación
  • Capítulo 12. Utilizar scripts Python
  • Capítulo 13. Producciones a gran escala: Elephants Dream y Plumíferos
  • Capítulo 14. Elephants Dream
  • Capítulo 15. Feifi el canario: los Plumíferos remontan el vuelo
  • Capítulo 16. Blender en el proceso de trabajo
  • Capítulo 17. Otros software y formatos
  • Capítulo 18. Recursos para aprender más
  • Apéndice. Contenido del DVD
Publishers Description:

La animación en tres dimensiones se está utilizando cada vez más en el mundo del arte y de las nuevas tecnologías. Es una de las disciplinas con mayor futuro y progreso. Precisa no sólo de creatividad y cualidades artísticas, sino también de una técnica desarrollada. Blender es un programa libre, multiplataforma y muy potente que gana fuerza dentro de la animación 3D. Con este libro aprenderá a modelar y animar paso a paso utilizando ejemplos del mundo real, especialmente personajes. Desde los aspectos básicos de Blender hasta la creación de expresiones faciales y emociones, podrá sacarle el máximo provecho a todas las herramientas y transformar totalmente el aspecto de las películas. El libro incluye un DVD con el programa entre otros muchos recursos.


Beginning Blender: Open Source 3D Modeling, Animation, and Game Design

Author: Lance Flavell
Blender # 2.5x
Publisher: APress
ISBN: 978-1430231264
Publish Date: Dec 2010
Avg Review Score: 5/5
Pages: 448
Links:
Amazon.com
Safari Books Online
APress
book3
 
Table of Contents:
    1.   History and Installation
    2.   The Interface
    3.   Modeling
    4.   Lighting and  Procedural Textures
    5.   UV Mapping 
    6.   Curves and NURBS
    7.   Basic Rigging and Animation
    8.   Advanced Rigging
    9.   Making Movies
    10.   Particles and Physics
    11.   The Game Engine
    12.   Going Further
    13.   Companies That Use Blender
    14.   Blender and GPL Terms of Use
    15.   GNU Public License
    16.   OpenContent License
Publishers Description:

A new world of creative possibilities is opened by Blender, the most popular and powerful open source 3D and animation tool. Blender is not just free software; it is also an important professional tool used in animated shorts, television commercials, and shows, as well as in production for films like Spiderman 2. Lance Flavell's Beginning Blender will give you the skills to start shaping new worlds and virtual characters, and perhaps lead you down a new professional path.

 

Beginning Blender covers the Blender 2.5 release in-depth. The book starts with the creation of simple figures using basic modeling and sculpting. It then teaches you how to bridge from modeling to animation, and from scene setup to texture creation and rendering, lighting, rigging, and ultimately, full animation. You will create and mix your own movie scenes, and you will even learn the basics of games logic and how to deal with games physics.


Whether you are new to modeling, animation, and game design, or whether you are simply new to Blender, this book will show you everything you need to know to get your 3D projects underway.

 

What you’ll learn

 

  • How to create models using sculpt mode, extrusion modeling, and more
  • Go beyond playing with color to learn procedural texturing and UV mapping
  • How to use light and depth of focus to make are realistic-looking model
  • Adding rigging and realistic animation
  • Using the compositor for movie mixing and lip-syncing animations 
  • How to put the games engine and physics to work to create full-featured games

Blender ( Spanish )

Author: Roland Hess
Blender # ?
Publisher: Anaya
ISBN: 978-8441529038
Publish Date: Mar 2011
Avg Review Score: N/A
Pages: 384
Links:
Amazon.com
Not on Safari
Anaya
book4
 
Table of Contents:
  • INTRODUCCIÓN
  • CAPÍTULO 1. INTRODUCCIÓN AL 3D: RECREAR EL MUNDO DENTRO DE SU ORDENADOR, O NO
  • CAPÍTULO 2. LA INTERFAZ DE BLENDER
  • CAPÍTULO 3. CONCEPTOS BÁSICOS SOBRE OBJETOS Y ANIMACIÓN
  • CAPÍTULO 4. MODELAR: UN MILLÓN A UNO
  • CAPÍTULO 5. ILUMINACIÓN: UNA SENCILLA OPERACIÓN MUY COMPLEJA
  • CAPÍTULO 6. CREAR PERSONAJES
  • CAPÍTULO 7. CREAR SUPERFICIES
  • CAPÍTULO 8. ESCULPIR
  • CAPÍTULO 9. RIGGING: ORTOPEDIA DIGITAL
  • CAPÍTULO 10. FORMAS Y MORPHING
  • CAPÍTULO 11. ANIMACIÓN DE PERSONAJES: LA PARTE DIVERTIDA
  • CAPÍTULO 12. RENDERIZAR: ¡MÁS RÁPIDO, PROCESADOR!
  • CAPÍTULO 13. ANIMACIÓN AMBIENTAL
  • CAPÍTULO 14. COMPILAR EN VÍDEO Y SALIDA FINAL
Publishers Description:

Blender se ha convertido en una de las herramientas de animación y modelado 3D más importantes del mercado. La envergadura, resultados y poderío de sus herramientas así lo justifican. Un programa gratuito de código abierto, idóneo para todos aquellos que desean adentrarse en el mundo de las tres dimensiones con la menor inversión posible. Animadores y artistas aprenderán los aspectos básicos de la nueva interfaz del programa y las herramientas de modelado, escultura e iluminación. Podrán utilizarlas en el proceso de animación, desde el renderizado hasta la edición de vídeo. Las novedades más importantes son una renovada interfaz, el sistema de animación de personajes y fotogramas clave, y el simulador de humo. Más que una guía, este libro describe una filosofía bajo cuyos encantos han sucumbido tantos artistas 3D. Un título práctico que hurga en las tripas de Blender y sus usos. En el sitio Web de Anaya Multimedia, www.anayamultimedia.es, encontrará los archivos que acompañan y complementan cada fase del proyecto.

 


Blender - 3D Grafik  und   Animationsprogramm ( German )

Author: K Laemmermann
Blender # ??
Publisher: Sybex
ISBN: ASIN B007YLFWEM
Publish Date: April 2012
Avg Review Score: N/A
Pages: 328
Links:
Amazon.com
Not on Safari
Amazon Digital Services
book5
 
Table of Contents:

3D-Grafiksoftware
Videoschnitt
Spiel-Engine
Compositing
Python (Programmiersprache)
Polygon
Bézierkurve
Non-Uniform Rational B-Spline
Texture Mapping
Direkte Kinematik
Inverse Kinematik
Raytracing
Umgebungsverdeckung
Radiosity (Computergrafik)
Street Performer Protocol
Bankrott
YafaRay
Elephants Dream
Google Summer of Code
Big Buck Bunny
Bewegungsmessung
Easter Egg
Polygonnetz
Orang-Utans
Jay und Silent Bob schlagen zurück
Utah-Teekanne
YouTube
Linux
Mac OS X
Solaris (Betriebssystem)
FreeBSD
IRIX
C++

Publishers Description:

???

 


3D for iPhone Apps with Blender and SIO2: Your Guide to Creating 3D Games and More with Open-Source Software

Author: Tony Mullen
Blender # 2.49
Publisher: Sybex
ISBN: 978-0470574925
Publish Date: Feb 15/2010
Avg Review Score: 3
Pages: 328
Links:
Amazon.com
Safari Books Online
Sybex/Wiley
book1
 
Table of Contents:
  • Introduction
Publishers Description:

Create exciting, interactive 3D apps for the iPhone and iPod Touch

 


3D for iPhone Apps with Blender and SIO2: Your Guide to Creating 3D Games and More with Open-Source Software

Author: Tony Mullen
Blender # 2.49
Publisher: Sybex
ISBN: 978-0470574925
Publish Date: Feb 15/2010
Avg Review Score: 3
Pages: 328
Links:
Amazon.com
Safari Books Online
Sybex/Wiley
book1
 
Table of Contents:
  • Introduction
Publishers Description:

Create exciting, interactive 3D apps for the iPhone and iPod Touch

 


3D for iPhone Apps with Blender and SIO2: Your Guide to Creating 3D Games and More with Open-Source Software

Author: Tony Mullen
Blender # 2.49
Publisher: Sybex
ISBN: 978-0470574925
Publish Date: Feb 15/2010
Avg Review Score: 3
Pages: 328
Links:
Amazon.com
Safari Books Online
Sybex/Wiley
book1
 
Table of Contents:
  • Introduction
Publishers Description:

Create exciting, interactive 3D apps for the iPhone and iPod Touch

 






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