14. June 2015


As mentioned recently, I am in the process of compiling the Godot Game Engine Tutorial Series into an e-book format.  Today I just published the 10 chapter, 150 page first draft of the Godot Engine book.



It can currently be downloaded by Patreon backers right here.


It is currently available in the following formats:

  • PDF
  • epub
  • mobi


Due to the large file size (@15mb) to install on a Kindle you will need to install via side-loading, the file is beyond the limits for emailing to Kindle.


Right now, this is mostly just a straight compilation of content available here on GameFromScratch.com.  I will need to do an editorial pass to make sure text makes sense in book format, as well as replacing now static animated gifs with more meaningful images.  If you prefer to read offline, wish to print or want to reader on an e-reader, this book should be perfect for you.


If you are interested in checking it out, Chapter 8: Using Tilemaps can be downloaded here. Of course, if you’ve already read the Godot tutorial series, this is going to be incredibly familiar.

Programming, News , , ,

10. June 2015
Unreal Engine 4.8 Released!


Unreal just released version 4.8 of their popular Unreal Engine.  This is some very good timing as my recently released Tilemap tutorial depended on some key new features in the 4.8 preview release.


The timing of this announcement seems somewhat…  shocking, given that Unreal 5.1 was just released.  That said, this tit for tat between Unreal and Unity has nothing but advantages for us game developers.  The more they push each other, the better they get, the more we benefit.


The following are from the key features:



Grass Rendering and Procedural Foliage Systems

We've optimized our Grass Systems for use with large open worlds. Use it to produce huge amounts of grass and ground cover with temporal LOD cross-fading. We're also releasing an experimental preview of the procedural foliage system we used to paint foliage across our GDC 2015 Kite Demo.


Plugins Available in Marketplace

We've partnered with Allegorithmic to provide our first plugin available in Marketplace. Download the plugin today, and look for more plugins from select partners in the future!


Post Processing Enhancements and Tools

Major increase in accuracy of our Motion Blur, including morph target animations that can now generate motion blur. We've also updated our depth of field to be more physically-based, as well as added a new Tone Mapper to achieve more filmic look.


Multiplatform VR Support

Support for all the latest VR hardware including Oculus Rift, Samsung Gear VR, Steam VR and HTC Vive,Leap Motion, and Sony's Project Morpheus for PlayStation 4.


Network Replays

"Scrubbable" network replays with rewind support and live time scrubbing.


Asset Size Mapper

Visualize the memory footprint of game assets in an interactive tree map UI.



The full release notes are available here.  Some of the changed to Paper2D, the 2D game library built on Unreal Engine are game changers.  GameFromScratch.com has a complete set of Unreal Engine tutorials if you are interested in learning more.

News ,

1. June 2015


Mixamo, the creator of the online self serve animation service of the same name, as well as Mixamo Fuse character creation software, were just acquired by Adobe.


I just received the following email:


Dear Mike,

We are proud to announce that as of today, our company has been acquired by Adobe. Incorporating Mixamo technology into Adobe’s world class software platform means greater ease of use and accessibility for Mixamo’s current and future users.

Over the coming months, Adobe and Mixamo will work on integrating Mixamo products and services into Adobe Creative Cloud.  For detailed answers to your questions read our handy FAQ. Or, visit the Mixamo blog for the full story.

How does this effect your Mixamo account?

  • Mixamo’s products and services will continue to operate normally and you will continue to have full access to any services that were available to your account prior to the transition, with the exception of a la carte purchases.
  • During the transition period, Mixamo will be unable to process payments including refunds, upgrades and a la carte purchases. We look forward to sharing our plans for the future in the coming months.
  • Current plan customers can continue to fully use the Mixamo service, including all its products, until their plan expires. All plans that expire before the end of the year will be automatically extended to December 31, 2015, at no cost.

  • All existing accounts will receive 10 free auto-rigs and 20 free animations in addition to any auto-rigs and animations currently remaining on the account.

There will be a lot of excitement (and questions) in the coming weeks and months, and we will do our best to keep you informed. Please post questions on our community forum or reach out to support.

Thank you for supporting Mixamo and helping us to become a premier provider of high quality characters, rigs and animations. Your artistry for storytelling has inspired us for over six years and all that passion will guide us through the new and even more ambitious challenges ahead.

We are looking forward to seeing what you will create with Mixamo and Adobe as we move forward into the next chapter!

Happy Animating,

Stefano Corazza


Interesting move.  The 20 free animations is nice.  I am not sure how the 10 free auto-rigs collides with the free auto-rigging they just announced with the release of Mixamo 2. 


To be honest, I always liked Mixamo’s business model and generally, I don’t like Adobe’s, so I doubt I am going to like the outcome of this transaction, but hopefully I will be proven wrong.

News, Art

27. May 2015


So today I fired up Steam to finally pull the trigger on Pillars of Eternity and what do I see….



It seems that Degica games, the makers of the popular RPG Maker series of game building tools are having a sale today.  Their flagship product RPG Maker VX Ace ( … quite the name ) is currently on sale for 80% off.


On top of RPG Maker Vx Ace, RPG Maker XP and RPG Maker 2003 are all also discounted, 80% and 50% respectively.  What perhaps caught my eye most of all however wasn’t the RPG Maker line of products, but Spriter is also on sale for 75% off.   Spriter was a successfully kickstarted project made by BrashMonkey, I had no idea Degica was now the publisher.


About Each Program


RPG Maker



This is a program that has been around for a very long time, first released in 1988.  As the title suggests, it’s a game building tool for making RPG’s, generally of the classic jRPG format.


That said, this is a proper game building application, a number of commercially shipped games were created using the various iterations of RPG Maker.  RPG Maker was mentioned as an option in my guide to getting kids started in game development.  Bundled with a ton of premade assets, it is a good way to get your hands wet in game development.  In addition to world, character, dialog, etc… building tools, there is also a programmatic layer using the Ruby programming language. 




Perhaps of most interest to GameFromScratch readers is Spriter.  Spriter is essentially a modular 2D animation system.  You basically cut your sprites up into multiple independent pieces which in turn can be animated.  You can also apply an IK chain ( inverse kinematics… think skeleton ) that controls the animation for you.  You can then export the resulting animation as a sprite sheet, sequence of images or as an animated gif.


Most likely though you will want to use the Spriter API, or one of the pre-existing plugins, and use the Spriter animations directly in your game engine, such as Construct, Unity or LibGDX.


Truth is, I did a pretty lousy job there describing Spriter, so I will just show their video instead…



Both are on sale until May the 29th. 


Oh, and as I finish typing this up, the Steam page for the sale now appears to be broken…

News ,

26. May 2015


I will admit, the end results look a heck of a lot like the starting point, but behind the scenes it was pretty much a complete rewrite of all the underlying CSS and a good chunk of HTML changes.  Sorry for the delay in new tutorials, but the end is finally here.  I ended up keeping a very similar over all layout and colour scheme to the original site.  I had a darker theme temporarily, but it was harder to read and caused me to receive a fair number of less than happy emails… ;)



So what’s new here?


The most immediately obvious is the old interface has been stripped away.  Outdated menus to obsolete tutorials no longer clutter the site.  Behind the scenes, the HTML is optimized and the page should load better.  The biggest changes are highlighted below.


Responsive and Mobile Friendly site


This was the number one reason behind the rewrite.  Basically Google tied their search rankings to the mobile friendliness of a site.  I could (and did) turn on the mobile theme for the site as a temporary workaround, but having separate styles for different browsers was ugly.  The new site now scales better across a broad range of devices, from high resolution monitors to small mobile screens.


Here for example is the site running on my HTC One mobile phone.



The layout is such that an iPad in portrait mode will get the mobile site, while turning to landscape will get you the full UI.  Use the icon in the top right corner to bring down the site menu.


New Getting Started Page


A lot of people arrive here with no prior experience.  I have set up a new landing page to get them started with a series of simple questions.  I will be expanding upon and improving this area over time.


New Game Engines section


Over time I did “Closer Look at” guides for a number of game engines.  I have gathered them together into a single resource, and intend to start adding more guides for more popular engines very soon.  Thing of this as an ideal resource for getting started choosing between different game engines.


New Tutorials Page


This area is still very much a WIP.  Basically I have done a number of tutorials for a number of different  gamedev topic.  This page is going to bring them all together on one spot.  Once again, very much a work in progress.




Video Section


I’ve been producing more and more video tutorials, hosted on YouTube and linked from individual blog posts.  The video gallery is an attempt to bring all of these videos together in a single location.  Still very much a work in progress too.



Miscellaneous Small Changes


There were tons of small incremental changes… site actually has icons now, links to Digg removed, tags improved, font and colour changes, etc.  Most importantly though, Google is now happy and hopefully so are you all.


Hopefully you find the new site to be an over all more pleasant experience.  Some things are still in a WIP stage, but good enough IMHO that I can focus again on creating content while I slowly fix the rough edges.  There are bound to be a few bugs, so if you catch one, let me know.  Also, if you absolutely hate a change I’ve made, please also let me know!


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