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28. December 2015

 

A couple months back I got sick of having to wear a headset when doing video recording.  I had been using a set of Astro A30 headphones which gave solid results, but I found them uncomfortable after extended periods of recording and didn’t like being tethered to my machine.  So I decided to try out the ubiquitous Blue Snowball, which I demonstrated in this video.  Many people love this microphone… I am not one of these people.  There are virtually zero settings available to you, so if your setup isn’t ideal, the snowball fails.  More than a foot or two from the microphone it picks up nothing, to mention nothing of the horrific echo I was getting in my environment.  I ended up getting so many bad recordings that I switched back to my headset while hunting down an alternative.

 

Shopping around at most local stores it seemed the only options were Blue Snowballs and Yetis.  I certainly didn’t want to double down on that particular mistake.  Then I came across the Seirēn from Razer.  Other than the price tag and technical support, I’ve long been a fan of Razer products.  They are one of the few true premium brands in the PC space, from laptops, keyboards and mice and hopefully to microphones.  A quick search revealed mostly good reviews, so I decided to give it a shot.  What follows is an unboxing of the Razer Seiren.  It is not a proper review however as I haven't spent nearly enough time with it.

 

The Specs

Price

@$200 USD MSRP (purchased for $200 CDN)

Microphone specifications
• Power required / consumption: 5V 500mA (USB)
• Sample rate: 192kHz
• Bit rate: 24bit
• Capsules: Three 14mm condenser capsules
• Polar patterns: Cardioid, stereo, omnidirectional, bidirectional
• Frequency response: 20Hz – 20kHz
• Sensitivity: 4.5mV/Pa (1kHz)
• Max SPL: 120dB (THD: 0.5% 1kHz)

Headphone amplifier
• Impedance: > 16ohms
• Power output (RMS): 130mW
• THD: 0.009%
• Frequency response: 15Hz – 22kHz
• Signal-to-noise ratio: 114dB

 

Images

 

The Box

ProductBox

 

Opened

boxOpen

 

Cables and Manual

 

CablesAndDocs

Front

 

Front

 

Back

 

Back

 

Audio Samples

Here are two sets of recordings, one at 1.5” foot range, the other at about 4”, done with the Blue Snowball and the Raer Seiren, both in the exact same spot and with out of the box settings:

 

Blue Snowball

Near Recording

Far Recording

 

Razer Seiren

Near Recording

Far Recording

 

Video Test

The following video is a test recording on YouTube, again with default settings.

General

27. December 2015

 

This series is a recap of GameFromScratch’s previous week activity on YouTube.

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This week was pretty sparse because it was the week of the Christmas holiday.  Happy holiday folks!  There were however still four videos this week:

 

A Completely Random Look at 123D Sculpt a freely available tablet based sculpting application from Autodesk.

 

A Completely Random Look at 123D Sculpt

 

Next up we have another episode in the Closer Look game engine series. This one looks at the early access Atomic Game Engine

A Closer Look at the Atomic Game Engine

 

Next up we have another entry in the GameDev toolbox series. This time it's Webstorm, the excellent JavaScript IDE from Net Brains

GameDev Toolbox: Webstorm

 

And of course, this weeks news:

This Week in GameDev -- Week 6, Dec 27/2015

General

19. December 2015

 

You may have noticed this year that GameFromScratch was increasingly active creating videos on YouTube.  Inititally it was pretty much a 1 to 1 relationship with GameFromScratch.com.  That is, for every video on YouTube, there was a corresponding post here on GFS.  Recently however I have found some topics are more video friendly or more text friendly and that 1 to 1 relationship doesn’t always exist.  Therefore I’ve decided to launch this weekly recap series which simply brings together the last weeks YouTube videos in a single place.

IMG_1826

 

 

This week saw the launch of a new video series, Bad GameDev!  No Cookie!  Which looks at game development mistakes in actual games.  So far there are two videos in the series. 

The first series looks at the bad 3rd person camera in the on-rails iOS shooter Freeblade.  Unfortunately Camtasia picked up the wrong mic for voice over in this video, so the audio quality is horrid.  Sorry about that.

Bad GameDev! No Cookie! Game Design Mistakes: Freeblade

 

Next in the series we looked at Space Marine and show the folly of a bad FoV.

Bad GameDev! No Cookie! Game Design Mistakes: Space Marine

 

We also had 3 additions to the GameDev Toolbox Series, an ongoing video series showcasing the tools of the game development trade:

Texture Packer

Sculptris

Tiled Map Editor

 

We also took a quick look at the AirPlay/Google Cast desktop server, Reflector2

Reflector2

 

And of course the recap of last weeks game development news.

Week 4 News Recap

General

26. November 2015

 

Each year Black Friday has more and more game development deals.  Each year it also gets earlier and earlier… Black Thursday, Black Wednesday, you name it and of course they are trying to stretch it out with Cyber Monday.  This post is an attempt to capture the Black Friday/Cyber Monday deals most relevant to game developers.  If you know of a applicable sale I missed on this list, please let me know!

I will edit this list as new deals are located.  Have a gamedev deal to announce, email me at news@gamefromscratch.com, leave a comment below or in this reddit conversation.

 

Steam

 

Amazon

 

Phaser.io

 

3D Coat

 

YoYo Games

 

Udemy

 

Adobe

 

Microsoft Store

 

Misc PC Manufacturers Black Friday Sales Pages (US Store links)

 

The Foundry

 

Daz3D

 

Allegorithmic

 

Smith Micro

 

XFrog

 

CG Axis

 

Marmoset

 

3DRt

 

Mobile Game Graphics

 

Game Salad

News, GameDev News, General

19. November 2015

 

Just a quick note to announce a new series I have started, The GameDev Toolbox.

Toolbox

 

The series is intended to bring exposure to a wide variety of tools used in game development.  This includes graphic creation packages, IDEs, audio tools, design tools and more.  Basically if it isn’t a library, framework or game engine and it’s used for game development we will probably take a look at it.

These are not reviews, nor are they tutorials.  They are meant as a quick introduction and overview and nothing more.  For now the series is video only, but I will be creating a text based version in the near future.  There is a playlist for the series available here.

It currently consists of:

 

This video shows the premise of the series:

Art, Design, General, Programming

Month List

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