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14. March 2016

 

jMonkeyEngine just released 3.1 Alpha 3.  Just recently they released Alpha 2 that decoupled jMonkeyEngine from Netbeans IDE.  This release takes this one step further and adds a few new features. 

About the release:

Without too much fanfare, the JME 3.1 alpha 3 release has been uploaded to the various places, including jcenter. If you reference version="[3.1,)" in your gradle or maven projects then you should get an update automatically when they recheck.

Highlights:

  • SDK was moved to its own project
  • Some cloning cleanup in prep for replacing spatial and control cloning in alpha 4
  • added a cloning util package
  • J3MExporter
  • various other bug fixes

Alpha 4 is scheduled for two weeks and may have some breaking changes. After that if necessary there will be an alpha 5 two weeks after that to resolve any alpha 4 bugs... then we hope for beta.

So if you aren't already, please start using and testing these releases as it's the only way the bugs will get fixed before they break your games.

 

More details are available here.  Nice to see the faster release schedule, let’s hope it keeps up.

GameDev News

14. March 2016

 

Microsoft was pretty revolutionary when they launched XNA, which enabled indie developers to create games for both Xbox consoles and PCs using a C# based game library.  Then in a somewhat tragic move, Microsoft later killed it off.  XNA lived on in the form of MonoGame which is a cross platform open source implementation of XNA 4.  If you are interested in learning more about MonoGame I have already done a pretty in-depth tutorial series.

Well, that’s it for the history lesson.  Today things have gone somewhat full circle...  in Microsoft’s GDC note about ID@Xbox for GDC 2016, they announced MonoGame is coming to Xbox One.

MonoGame Support
Microsoft’s XNA programming framework isn’t supported natively on Xbox One, but there’s an open source solution for developers called MonoGame. This news is a little overdue, but we’re stoked that MonoGame support will be coming to Xbox One soon, thanks to Tom Spilman and our friends at Sickhead Games.

And we’re really excited to be able to welcome MonoGame with a bang, thanks to a partnership with another developer named Tom – Tom Happ. I met Tom at an indie dev event shortly after we confirmed that XNA was not natively supported on Xbox One, and I remember being super bummed that his game was not going to be able to come to Xbox One straight away. Well, today I’m stoked to be able to say that Tom’s game, Axiom Verge, is going to be one of the first games shipping on Xbox One using MonoGame. And hopefully that’s just the first of many!

In addition to the MonoGame announcement, they also announced that ID@Xbox is coming to Windows 10 as well as developer support for crossplay between Xbox One and Windows 10 PCs.  I assume more details will come this week as GDC continues.

GameDev News

14. March 2016

 

In celebration of the Game Developer Conference that begins today, Soniss have released a collection of 16GB+ of sound effects.  The sound fx are released under a very liberal license that grants you usage rights for free and commercial use in an unlimited number of projects.  Taking a look at the track list the collection contains 638 effects of an eclectic mix from vehicles and guns to ambient sounds from various regions.


From the announcement:

16GB+ of high-quality sound effects from many of the best sound recordists and designers in the world. Use them personally or commercially without attribution. Everything is royalty free.

View the Tracklist
View the Licensing Agreement

DOWNLOAD OPTIONS

Dropbox | Google Drive | Torrent | Usenet | Direct Links

If you missed the 10GB bundle from last year just drop me a message.
I am always here and happy to help. My email address istimothy@sonniss.com or you can add me on Facebook. Alternatively, you can just drop me a tweet using the hashtag #GameAudioGDC

If their servers become unresponsive, you can download the files using the following torrent or using these Dropbox links:

Part 1 – dropbox.com/s/uyka05nv311joqu
Part 2 – dropbox.com/s/96zj2ofdgvze5ah
Part 3 – dropbox.com/s/pqaopvc3dmpj8oc
Part 4 – dropbox.com/s/cqrmrx5scw99w75
Part 5 – dropbox.com/s/9lltus6pypm64yj
Part 6 – dropbox.com/s/xsakxskgh19bpsn

GameDev News

13. March 2016

 

BDX is a 3D engine that is hosted inside Blender and uses Java and the LibGDX library for programming.  For more information I took a pretty in-depth look at an earlier version available here.  Basically BDX installs as a Blender add-on, which you use to create your games content and levels, but you use LibGDX and Java to program your actual game.  BDX exposes several Blender features to your game, such as physics properties.

 

Details of this release are available on /r/gamedev, but the heart of the release are:

  • Saving the meshes from Blender has been optimized, which can make the starting process a ton faster.
  • Rendering to a depth texture for depth-based 2D screen shaders is now possible.
  • Additional built-in screen shaders include: Outline, Invert, and Depth-Of-Field shaders.
  • You can now color, tint, and otherwise alter individual materials on a GameObject.
  • Camera functions have been added to allow for view changes (i.e. changing the viewport width of the camera view).
  • Various bug-fixes.

It’s an interesting project, especially if you are working with Blender and Java, and is one you should consider checking out.  It is complete free and open source, released under the Apache 2 license.

GameDev News , ,

11. March 2016

 

Another one for the early adopters.  Epic Games have released Unreal Engine 4.11 Preview 7.  As always you can update to the newest version using the Epic Game Launcher.

 

This release is mostly full a large collection of fixes, but if you are on Mac OS, be sure to check below for a major show stopping bug! Details of this release from the forum:

Fixed! UE-25334 Tessellation no longer working
Fixed! UE-27720 Cook failure; DoesPackageExist Failed 'None' not a standard filename
Fixed! UE-27403 CLONE - Assert on Debug Editor load attempting to Link() a particular BP class during serialization
Fixed! UE-27313 Crash compiling anim blueprint with a random sequence player node
Fixed! UE-27236 Translucent particles not being cleared from right eye on Morpheus
Fixed! UE-26414 Mac is missing .emscripten file necessary for packaging or launching onto HTML5
Fixed! UE-26573 Crash in FLazyObjectPtr::PossiblySerializeObjectGuid when undoing/redoing
Fixed! UE-24721 Hot Reload fails to take effect when compiled from Xcode
Fixed! UE-27424 Reimplement GC cluster fixes in 4.11 to fix memory leaks
Fixed! UE-27292 CL# 2858947 caused a crash when opening a BP in an existing project
Fixed! UE-27352 Blueprint_Mouse_Interactions requires double click to interact with objects
Fixed! UE-27544 Crash When Raycasting Against Mesh With Multiple Materials
Fixed! UE-27254 SteamVR HMD Late-Update Broken
Fixed! UE-27751 Build lighting fails without Error in Mac Editor.
Fixed! UE-27717 Crash when rapidly switching menus and tapping buttons.
Fixed! UE-27092 With Move Controller plugin enabled, motion controller components set to 'Pad' do not follow DS4 controller
Fixed! UE-27091 Non-Pad motion controller components follow DS4 when plugin enabled
Fixed! UE-27724 Slate - Problems with RHI Thread cleanup
Fixed! UE-27757 Assert when changing name of an asset in between Launch On operations
Fixed! UE-27842 Packaging iOS on Windows fails with "Index outside the bounds of the array"
Fixed! UE-27196 Match3 crashes when opening Weblinks
Fixed! UE-27405 Functionality requires two clicks in Top Down and Puzzle Template
Fixed! UE-23231 Can't Upload iOS build signed on PC
Fixed! UE-27287 Re-opening apps to a black screen on Android
Fixed! UE-26168 naming box collision in player character renames overlap begin event in actor calling player character
Fixed! UE-25794 Sun renders dark in SunTemple on multiple Android devices
Fixed! UE-21895 Clicking button in the Window Switcher UI does not do anything on Mac
Fixed! UE-25645 Editor loses resolution when exiting play in editor with Vive attached
Fixed! UE-27183 [Mac] Metal SM5 is loading the wrong Shader Platform
Fixed! UE-27144 With Parallel rendering enabled scene renders black in certain levels
Fixed! UE-27145 With Parallel rendering enabled only left side of screen updates in certain levels
Fixed! UE-26674 Material Parameter Collections are not working on Android v 5 phones from 4.11
Fixed! UE-26891 GPU-ARM Mali 400 series phones will render an Opaque Unlit Material as black
Fixed! UE-27154 Using StereoPano capture commands crashes the editor
Fixed! UE-25747 StrategyGame and Sun Temple levels render as black on the several Mobile devices
Fixed! UE-27073 Crash Occurs When Attempting to Pass a Struct Containing an int64 into a Blueprint Function
Fixed! UE-23758 CLONE - [UFE] Deployments hang infinitely when attempting to deploy to two kits simultaneously
Fixed! UE-21157 XBOX ONE: incorrect name displayed for game
Fixed! UE-27377 Smart Links are Removed During Dynamic NavMesh Regeneration
Fixed! UE-23759 CLONE - [UFE] Project will not launch on the selected xbox, even though UFE says it succeeded
Fixed! UE-26640 Attempting to set skeletal mesh on vehicle blueprint during PIE crashes editor
Fixed! UE-27451 Splitting pins on "Make Struct" and "Set Members" struct nodes does not hide the struct pin.
Fixed! UE-25834 Selection rendering corrupted on iMac 5k in El Cap, intermittently on other macs
Fixed! UE-27552 Compile fails if GearVR plugin disabled on Android
Fixed! UE-27449 Mac Primary GPU reporting used for stats reporting is wrong
Fixed! UE-27143 Using Win key to leave UE4 breaks viewport input
Fixed! UE-27374 Map picking in Maps and Modes settings page is poor
Fixed! UE-27417 Static shadows are not rendered correctly on Galaxy S6 Android 6.0.1.
Fixed! UE-27150 Format Text nodes and split nodes reporting warning that override pins are removed.
Fixed! UE-25015 Separate Translucency disabled in the Project Settings will not render asset
Fixed! UE-24067 Post processing rendering artifacts Nexus 6
Fixed! UE-27713 User not able to get mouse control in viewport
Fixed! UE-25111 Signal 11 error when closing project on Linux
Fixed! UE-25804 Shootergame UI text is corrupted on mac with Metal
Fixed! UE-27649 FTextLocalizationManager::UpdateFromLocalizationResource is discarding data
Fixed! UE-27490 Crash after reaching a certain number of active reverbs
Fixed! UE-27583 Metal Uniform Buffer Reuse Is Unsafe, Reports Incorrect Free Memory
Fixed! UE-27811 Morpheus visual corruption when not tracking
Fixed! UE-27688 Game thread using too much CPU time when application is paused on Android
Fixed! UE-27722 SetWidgetToFocusOnActivate removed, not deprecated.
Fixed! UE-25904 GPU particles on SM4 no longer have collision
Fixed! UE-27367 Localization is out of date in 4.11
Fixed! UE-24248 AppleTV there is no audio for the installed project on AppleTV
Fixed! UE-27172 Add cvar to control additive baking
Fixed! UE-24843 Project launcher splash does not disappear after project opens on Linux
Fixed! UE-24373 The IOS Third Party library Bolts has an incorrect file name in its Build.cs file
Fixed! UE-27432 Projects show {GameName} when launching multiple times on any platform
Fixed! UE-27608 DirectoriesToAlwaysStageAsNonUFS does not get remapped on IOS
Fixed! UE-26861 Crash Redoing closing a tab in Persona
Fixed! UE-27094 Failed to package project for AppleTV from Windows machine
Fixed! UE-26710 Match3 gets stuck at "Attempting to Restore" when cancelling signin
Fixed! UE-25977 -precompile crashes UBT in a user non-friendly way on Linux
Fixed! UE-27568 Mac Crash Reporting Replaces the Game Log with System Log
Fixed! UE-24967 Integrate D3D12 update from MS
Fixed! UE-26860 Ogg-vorbis decoding not thread safe
Fixed! UE-27535 Starting position of physics simulated bp is different in Standalone Game
Fixed! UE-27133 SunTemple floor tile design has changed in 4.11
Fixed! UE-27855 Crash launching project on mobile devices
Fixed! UE-27798 Erroneous MoveFixedBody warnings when running construction scripts in game
Fixed! UE-23446 If a hot reload is performed after adding a custom UserDefinedEnum class to the project, the Editor will crash.
Fixed! UE-24689 CrashReporter: Send and Restart option fails when the agree to be contacted box is unchecked
Fixed! UE-26931 Noise Node used in UI Material is rendering Black

If you are a Mac developer, be sure to note the following!

Important Known Issue: UE-27673 - Mac crashes when building lighting. This is due to an Nvidia GPU driver bug on OSX El Capitan 10.11.3 or earlier. The solution for this is to update to the OSX 10.11.4 beta.

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