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7. May 2018

Today at the BUILD developer conference, Microsoft announced the preview release of IntelliCode, a new AI backed version of Intellisense.  IntelliCode makes Intellisense smarter by giving you suggestions that are geared to your own coding habits as well as coding habits learned by analyzing over 1000 code repositories available on Github.  Unfortunately IntelliCode only currently works with the C# language, although other languages are going to be support in the future.

You can download the extension on the Visual Studio Marketplace.  Make sure that your version of Visual Studio is up to date, with version 15.7.0 or later required.  If you attempt to install with an earlier version of Visual Studio installed it will fail with an extremely unintuitive error. 

What is IntelliCode?

Visual Studio IntellICode

IntelliCode is a set of AI-assisted capabilities that improve developer productivity with features like contextual IntelliSense, inference and enforcement for code styles, and focused reviews for your pull requests (PRs.)

AI-assisted IntelliSense, and the other features shown at BUILD 2018, are just the start. Over time you’ll see more ways that we’ll assist your end-to-end developer workflow.

You can learn more about IntelliCode on this Microsoft developer blog, or by watching my hands on video embedded below.

GameDev News

7. May 2018

Hot on the heels of the Unity 2018.1 release, the next beta Unity 2018.2 has just been made available.  There are several new features in this release, a lot building on the new functionality in 2018.1 that is still in preview mode, and one new feature that is absolutely game changing for me.

High DPI Monitor Support

If you are an owner of a 4K monitor, you can now enjoy High-DPI scaling support on both Linux and Windows in the Unity Editor.

Finally!  No more blurry fonts on High DPI monitors.  Better late than never I suppose.  Other features of this release include:

  • Texture Mipmap Streaming
  • Package Manager Update
  • Particle System Improvements
  • Camera Physical Properties
  • Animation Jobs C# API
  • Vulkan support in the Editor on Windows and Linux

There are a boatload of other fixes and improvements in this release, be sure to check the release notes for more details.  Click here to download Unity 2018.2 beta.  Of course the standard caveats apply, this is a work in progress build, so expect some bugs and do not use in production.  That said, as a High DPI monitor user, I’m tempted to ignore my own warning in this case!  You can also read more about this release on the Unity blog here.

The following video shows the new improved High DPI functionality in Unity 2018.2 in action:

GameDev News

7. May 2018

Autodesk Sketchbook, one of my favorite sketching applications, has just been made free.  That’s actually free, not freemium or subscription based, just download it and start drawing.  The one caveat is after 7 days you need to register an account, but don’t worry, this is also free.  Sketchbook is also now free on the Image result for sketchbook logoAppStore as well as on Google Play store, so iOS and Android users also get in on the deal.

One fear you often have when a product is made free is over the future of the product.  Is this a sign Autodesk is about to pull the plug?  Thankfully it seems no:

No, SketchBook is not being retired. We will continue to develop SketchBook and SketchBook for Enterprise with a focus on adding functionality to enable designers, architects, and animators to capture conceptual art and designs. While not all functionality will end up in both SketchBook and SketchBook for Enterprise, you will continue to enjoy the robust capabilities of SketchBook and benefit from ongoing enhancements, free of charge.

In regards to the Enterprise addition which still currently has a price tag attached, here are the (vague) details about that version:

SketchBook for Enterprise supports deployment at larger organizations and is included as part of different Autodesk collections. The product has similar features, with the exception of specific cross-product functionality, as it pertains to other Autodesk software in our collections.

You can learn more about SketchBook becoming free watching this video, also embedded below.

GameDev News, Art

5. May 2018

Godot 3 is gaining new functionality at a staggering rate.  Just last week I wrote about the addition of CSG Support.  Yesterday the development branch of Godot 3 gained 2D Skeletal Deformation, enabling you to animate deformations on a 2D texture using bones.  Essentially you create a Polygon2D object, apply a texture to it and create a polygon cage.  Then you set a series of bones and paint the influences for those bones, at which point on you can deform the underlying texture using the bone system you just created.  If you’ve used a tool like Creature, Spine, COATools or Spriter, you’ve probably got a decent idea how this process works.

If you want to play around with this functionality you current need to build the current development branch yourself.  However if you just want to see the how the new systems work, check out the following video which shows you step by step how to use 2D deformations in Godot.

Do keep in mind this functionality is brand new and under development, so expect some changes in the way things work and the occasional bug, although I didn’t encounter any personally.  If you are interested in learning more be sure to check out the full writeup over on

GameDev News

3. May 2018

Impactjs is a 2D HTML5 game engine with a built in level editor called Weltmeister.  Previously it was commercial software with a $99 price tag.  Earlier today the author made the following tweet:


The engine is now available under the MIT open source license.  It’s available on Github right here.  Unfortunately the editor has some PHP dependencies, making it somewhat tricky to get up and running without a full blown PHP install.

It’s been several years since Impact was updated, so unless a community forms around this libraries open sourcing, I see little reason to recommend it.

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